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Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
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Location: UK
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Well, someone has to start this rolling. So, let's start the discussions

I am not sure what the official status of the RPG is. It may be that Mysterial will yet develop it, in which case we should wait for the "official" version.

In the meantime, I know that a number of other people are thinking about implementing UT3RPG in some form or other. BattleMode is contemplating a BattleRPG - although I think he is more likely to create an enhanced version rather than a straight port. See his web site here

If we decide to implement a UT3RPG, my preference would be not to just do a straight port. Instead, we should take a step back and evaluate what worked well, and what didn't work as well as expected. Also, there will be changes due to the inherent difference between UT2004 and UT3, which means some things will be easier, and others more difficult.

So, some of the main issues we will need to discuss in separate threads. These are general implementation, DB/DR, Lack of Adrenaline, Artifacts, Classes, Weapons, Abilities, Pets/Sentinels, storing of data, and Clientside, plus anything else people can think of. I would suggest going for a phased approach - implementing some of the core stuff first, then adding goodies over time. And as much as possible we need to have things configurable in ini files, and code it in a way to allow others to extend it.

It looks like it ought to be possible to implement it.
Do we want to? And who wants to help? (And I suggest that Druid gets the job of managing and co-ordinating it, as we need someone to make the final call of what is in and what isn't )
BattleMode

Rampage
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Joined: 11/14/2007 01:35:49
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Szlat wrote:
Well, someone has to start this rolling. So, let's start the discussions I am not sure what the official status of the RPG is. It may be that Mysterial will yet develop it, in which case we should wait for the "official" version. 
I asked Mysterial about this a little while ago and he didn't yet decide on it. Druid is going to ask again so perhaps he made up his mind by now.

Szlat wrote:
In the meantime, I know that a number of other people are thinking about implementing UT3RPG in some form or other. BattleMode is contemplating a BattleRPG - although I think he is more likely to create an enhanced version rather than a straight port. See his web site here 
I didn't realize people here knew http://www.onsrpg.com existed . Have I ever met you online?

Szlat wrote:
If we decide to implement a UT3RPG, my preference would be not to just do a straight port. Instead, we should take a step back and evaluate what worked well, and what didn't work as well as expected. Also, there will be changes due to the inherent difference between UT2004 and UT3, which means some things will be easier, and others more difficult. 
As you perhaps know I am discussing with Druid if we perhaps should join forces on some form of UT3 RPG. I already stared developing my own version and totally agree with you a straight port is not the best approach. I have made a draft technical design here: http://www.onsrpg.com/forum/viewtopic.php?f=24&t=598 in which I address the things I think can be done better compared to the current RPG. The main theme here is that I think everything should be very flexible to allow things like RAD and to allow every server owner to create their own flavor. You seem to have similar ideas.

Szlat wrote:
I would suggest going for a phased approach - implementing some of the core stuff first, then adding goodies over time. 
Agreed, my own plan (http://www.onsrpg.com/forum/viewtopic.php?f=24&t=596) is based on this approach as well. I executed phase 1 and 2 of it and intend to start on phase 3 next weekend.

Szlat wrote:
It looks like it ought to be possible to implement it. 
Agreed, one minor problem might be the huge amount of bugs in the current UT3 but I think Epic will solve the most important ones in the near future. I created a mutator with a custom scoreboard (to learn how this works, and I think RPG levels should be on the scoreboard) http://www.onsrpg.com/ut3mods.php and I ran into some serious problems with UT3's auto downloading there (http://utforums.epicgames.com/showthread.php?t=588343).
Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
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Location: UK
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BattleMode wrote:
I didn't realize people here knew http://www.onsrpg.com existed . Have I ever met you online? 
I haven't played on the ONSRPG server. I noticed when you became the latest person to join the DC forum, and then you didn't post - which is strange. Then I noticed your name on the UT3 mods pages, and noticed the post on your site about monitoring the DC forum

BattleMode wrote:
Agreed, my own plan (http://www.onsrpg.com/forum/viewtopic.php?f=24&t=596) is based on this approach as well. I executed phase 1 and 2 of it and intend to start on phase 3 next weekend. 
I think you may be moving faster than we do on DC.
BattleMode

Rampage
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Joined: 11/14/2007 01:35:49
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Szlat wrote:

BattleMode wrote:
I didn't realize people here knew http://www.onsrpg.com existed . Have I ever met you online? 
I haven't played on the ONSRPG server. I noticed when you became the latest person to join the DC forum, and then you didn't post - which is strange. Then I noticed your name on the UT3 mods pages, and noticed the post on your site about monitoring the DC forum  
The Internet is a funny beast . I created an account to contact Druid. Invasion is not really my thing, so I did some looking around here, but have a fairly low level on your server.

Szlat wrote:

BattleMode wrote:
Agreed, my own plan (http://www.onsrpg.com/forum/viewtopic.php?f=24&t=596) is based on this approach as well. I executed phase 1 and 2 of it and intend to start on phase 3 next weekend. 
I think you may be moving faster than we do on DC. 
Perhaps, I suffer from chronic impatience. But I only have about 20 hours a week for this, so I think joining forces on this could be very useful. Either by building a common RPG Core and both creating things like abilities and magic for it, or by each going our own way but exchanging as much code as possible.
Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
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BattleMode wrote:
Perhaps, I suffer from chronic impatience. But I only have about 20 hours a week for this, so I think joining forces on this could be very useful. Either by building a common RPG Core and both creating things like abilities and magic for it, or by each going our own way but exchanging as much code as possible. 
I have less time per week until mid-Jan due to other commitments. So, either solution makes sense. A significant proportion of it will be porting and tweaking old code - there seems little point doing each bit of code more than once so perhaps I am more in favor of the common core. Split the workload into different phases, and also break each phase into chunks individuals can tackle. However, Druid needs his say on this discussion.
BattleMode

Rampage
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Joined: 11/14/2007 01:35:49
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Szlat wrote:

BattleMode wrote:
Perhaps, I suffer from chronic impatience. But I only have about 20 hours a week for this, so I think joining forces on this could be very useful. Either by building a common RPG Core and both creating things like abilities and magic for it, or by each going our own way but exchanging as much code as possible. 
I have less time per week until mid-Jan due to other commitments. So, either solution makes sense. A significant proportion of it will be porting and tweaking old code - there seems little point doing each bit of code more than once 
Agreed.

Szlat wrote:
I am more in favor of the common core. 
Agreed.

Szlat wrote:
However, Druid needs his say on this discussion. 
Understood, he will probably be the one who makes the decisions on the DC part of all of this.
BattleMode

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Might it perhaps be Druid is extremely busy lately?
 
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