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Forum Index -> UT2004 DisastrousConsequences.com Go to Page: Previous  1, 2, 3
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Ess-Jay

Rampage
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Joined: 01/03/2005 22:37:03
Messages: 160
Location: Cardiff, UK
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Let's have a moment of silence for the loss...

...

OK, that's enough. Thank Goddess that silly little artifact is gone!

"I've come here to kick some butt and chew some bubblegum... right now, I'm all outta bubblegum..."
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TheDruidXpawX

Wicked Sick!
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Joined: 12/19/2004 18:32:13
Messages: 1946
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How do ya'all feel about the current pet situation?

With the removal of the regular summon charm, do you all feel pretty good about how many pets are running around the server?

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The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
macadamia

Dominating
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Joined: 05/03/2005 06:05:57
Messages: 259
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actually, once in a while i have picked up a regular summoning charm after its removal notice. any idea's? other than that, i think its great

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Tarl

Killing Spree
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Joined: 02/10/2005 11:56:09
Messages: 53
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Love it Druid, keeps everything from getting so cluttered all the time ty.
Mr.Clean(TM)

Killing Spree
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Joined: 04/24/2005 12:12:45
Messages: 99
Location: Western Mich.
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a very good change, thx

Keep your stick on the ice ~ Red Green
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emetakleze

Wicked Sick!
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Joined: 01/02/2005 18:15:15
Messages: 1241
Location: north east, ny.
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Out of curioddity, would it be possable to tag the pets made by a person? Perhapse any pet I summoned (with charm or tounge) would be named Ronald, so that when my pet dies, it would come across the screen as "ronald has died".
Also, I heard tonight some complaining (and I concured that the map we were on (1v1 size cant remember the name) was too small for the amount of pets. (and honestly, there were so many you couldn't walk through some of the halls) would it be possable to limit the number of pets in direct proportion to the size of the map? (ie. a 1v1 map would only allow 5 pets total, giving those with monster tounge preferance of course because they purchased the skill, rather then just picked up a charm. But a bigger map , like an ons map maybe, could have unlimited pets, only controlled by how many charms are given out and how many have the skill.?

****"All those moments will be lost in time, like tears in rain."**** -Batty

****On a hot summer night would you offer your throat to the wolf with the red roses?****

***Though I cannot corrupt that which is by nature already corrupt, I can and do change the nature of the corruption***

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Boingo_Babe

Wicked Sick!
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Joined: 04/02/2005 23:06:12
Messages: 947
Location: My own little world
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That's not a bad idea. I can't count the times I've accidentally shot at someone's pet. Luckily, I haven't killed any.

Also, I've been stuck in spots more than once because a pet (or two) was blocking the doorway, just standing there. Is there any way to make sure they're doing something instead of just taking up space?

B_B

The future belongs to those who believe in the beauty of their dreams.

Life should NOT be a journey to the grave with the intention of arriving safely in an attractive and well preserved body. But rather to skid in sideways, chocolate in hand, body thoroughly used up, totally worn out and screaming "WOO-HOO what a ride!"

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