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Assualt Rifle change to MP5?  XML
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Thalanox


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Joined: 08/12/2006 18:48:25
Messages: 15
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I can see why no-one survived the redeemers, but what if they had SSRs instead, and they were more inaccurate then normal? That would be a more level playing field... sort of.

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Joined: 12/19/2004 20:59:52
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Thalanox wrote:
... but what if they had SSRs instead, and they were more inaccurate then normal? That would be a more level playing field... sort of. 


As far as I know there isn't any way to specify their accuracy without lowering the AI skill level (if that even affects accuracy) which would in turn make the accuracy of every monster on the server worse.

They could be recoded but over accuracy issues it seems tedious. If they are allowed to have around 10 different guns, then there's alot less chance you'll see one. The trick is to call one out when it is spotted and have the players converge on it to get rid of it quick.

Starfire



Joined: 07/28/2006 11:00:17
Messages: 18
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I currently have the mp5 replacing the assault....and it is way unbalanced & I'm removing it for that reason. Benelli is not bad or overpowered.

I'd like to combine some of your suggestions....how about giving the monsters super shock which they only use against players with mp5's????
TheDruidXpawX

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Joined: 12/19/2004 18:32:13
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Heh, ok, so I'm not going to do this. Post closed.

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