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02/28/2006 15:04:20
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FodderFigure
Wicked Sick!
Joined: 03/31/2005 17:04:57
Messages: 508
Location: Northern Indiana
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MeanDevil wrote:
FodderFigure wrote:
Falling into lava ( a couple feet) doesn't trigger ghost either.
I was playing a map yesterday where I ghosted after falling a fair distance into lava
Another bug regarding ghosting: I'm perhaps the last alive on a map, low on health, and in a room full of badies, shoot my deemer to clear the room, taken enough damage to finish me off and relied on the ghost ability to take me to another location but I've been ghosted clear off the map.
Regarding the Flak and RL, personally I quite enjoy mowing down hords of titans with a triple and a Flak 5
Inferno.. fell in lava twice, died twice, ghosted zero!
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You mean I really am important? How I feel when I'm drunk is correct?
My skin
http://www.disastrousconsequences.com/dcforum/posts/list/1093.page
My Loaded Weapon character is known as [DC]FodderFigure
My medic character is known as [DC]FodderFigure_MD
My Artifact character is known as [DC]FodderFigure_LA |
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02/28/2006 15:40:29
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v0rTeX
Wicked Sick!
Joined: 12/19/2004 20:59:52
Messages: 562
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It depends on whether it is "instant-kill" lava, or "damage-taken-for-each-second-spent-swimming/melting-in-it" lava.
There are at least these two types of lava. Maybe more.
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03/01/2006 18:26:11
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emetakleze
Wicked Sick!
Joined: 01/02/2005 18:15:15
Messages: 1241
Location: north east, ny.
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Not sure if it's a bug, or just me, but the warlords are showing up as yellow instead of red on the radar.
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****"All those moments will be lost in time, like tears in rain."**** -Batty
****On a hot summer night would you offer your throat to the wolf with the red roses?****
***Though I cannot corrupt that which is by nature already corrupt, I can and do change the nature of the corruption***
IM:atvnj at hotmail.com |
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03/02/2006 09:24:56
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v0rTeX
Wicked Sick!
Joined: 12/19/2004 20:59:52
Messages: 562
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emetakleze wrote:
Not sure if it's a bug, or just me, but the warlords are showing up as yellow instead of red on the radar.
I *think* the dots are color coded based on how your stats match up against theirs. So possibly if you are getting tougher the monsters are less of a threat and therefore the dots are no longer red on your screen.
I say *think* because I did look at the code once but I dont remember how the function for color was established. I'm pretty sure some function in the code compared the monsters health to something related to the players stats.
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03/02/2006 09:29:25
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[KitFox]
Dominating
Joined: 11/25/2005 07:59:59
Messages: 232
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I think its directly to the level of monster.
On wave 11, 12, Warlords are yellow. On Wave 16 they are red.
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03/02/2006 20:36:01
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TheDruidXpawX
Wicked Sick!
Joined: 12/19/2004 18:32:13
Messages: 1946
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[KitFox wrote:
]
I just checked the source code for Ghost. The only things that are supposed to kill you without letting ghost work are kill volumes and physics volumes like that of the AS-Convoy map.
Why put such a constraint?
I understand Denial not triggering on Suicide, but Ghost should be 100% deaths.
cos if you ghost from that place, you ghost into outer space
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Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page
The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.
The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star |
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04/05/2006 12:51:20
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BotFodder
Wicked Sick!
Joined: 01/13/2006 15:23:41
Messages: 1239
Location: Florida
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Two bugs that may not yet be reported:
1. I have a first hand account of a player being able to kill a summoned nali. I couldn't resist - I got a head shot for it.
2. The M/MMs that have summoning skills are reporting that they occasionally can't see (I guess they're talking the names or pictures/icons) summoning artifacts. So they can apparently scroll through them, but don't know which monster they're going to summon. No rhyme or reason as to why it happens or how to fix it.
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I use the Futurama Prof. Farnsworth Skin: http://www.disastrousconsequences.com/dcforum/posts/list/1595.page
WM: (DC)BotFodder 170
MM: (DC)BotDoctor 141
AM: (DC)BotBooster 147
http://ericdives.com/ - My DC Newbie FAQ: http://tinyurl.com/lz229
Twitter: http://twitter.com/ericdives |
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04/08/2006 05:25:17
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deleted3
Killing Spree
Joined: 09/11/2005 07:46:05
Messages: 38
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OMG
That was a terrible thing you did Bot, That poor kid had got so excited about being able to summon a Nali. I listened to him over the mic as he furiously spent 5 waves gaining the XP, then had to wait another 5 waves for that above mentioned bug to correct itself, to be able to see which monster he could spawn. I can just see it now Bot,
He was like a kid at Crimbo waiting in sheer anticipation, then POOF "I did it, I did it Ooo" yep he had spawned that Nali, the excitement in his voice was intoxicating. I stood back and began to think of when the Oooster was young and all those joyfull times at Crimbo, then suddenly out of nowhere a loud band accompanied by a thick cloud of smoke brought me reluctantly back from my thoughts, as a loud voice screeched "NOO NOOOOO". The cload began to disperse to reveal Bot Fodder standing over the Nali holding a smoking sniper rifle, As he began to chuckle to himself the rage of a thousand Titans welled up and began to course through my body. The mouse that i loved so fondly became an expression of my anger as I felt the plastic contort and snap under my Titan like grip. I began to bang my mouse down hard on the wooden table that I had spent so many hours polishing for a smooth gaming surface . The pounding of the mouse became faster louder harder until only a sharp piece of broken plastic was left burried in my palm.
SUNDENLY
Rustling keys can be heard as the door to the Ooosters bedroom smashes open, two guards wearing white uniforms enter the room
A tall guard shouts. "Meds time, Now your not going to give us any trouble are you Oooster!"
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Your friendly neighborhood Oooster! |
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04/08/2006 07:06:55
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BotFodder
Wicked Sick!
Joined: 01/13/2006 15:23:41
Messages: 1239
Location: Florida
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I was um ... just verifying a bug's existence.
Yeah, that's it!
I did it for DC!
That Nali should be celebrated! He died for the betterment of the game ...
(and got me closer to Head Hunter).
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I use the Futurama Prof. Farnsworth Skin: http://www.disastrousconsequences.com/dcforum/posts/list/1595.page
WM: (DC)BotFodder 170
MM: (DC)BotDoctor 141
AM: (DC)BotBooster 147
http://ericdives.com/ - My DC Newbie FAQ: http://tinyurl.com/lz229
Twitter: http://twitter.com/ericdives |
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04/08/2006 07:48:29
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FodderFigure
Wicked Sick!
Joined: 03/31/2005 17:04:57
Messages: 508
Location: Northern Indiana
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A dark day indeed. Let's hope his death means something someday.
Ooo wrote:
He was like a kid at Crimbo waiting in sheer anticipation, then POOF "I did it, I did it Ooo" yep he had spawned that Nali, the excitement in his voice was intoxicating.
There's a fine line between excitement and annoying.
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You mean I really am important? How I feel when I'm drunk is correct?
My skin
http://www.disastrousconsequences.com/dcforum/posts/list/1093.page
My Loaded Weapon character is known as [DC]FodderFigure
My medic character is known as [DC]FodderFigure_MD
My Artifact character is known as [DC]FodderFigure_LA |
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04/08/2006 16:26:07
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Chyster
Wicked Sick!
Joined: 02/08/2005 20:26:37
Messages: 573
Location: Victoria, TX
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Ooo wrote:
A tall guard shouts. "Meds time, Now your not going to give us any trouble are you Oooster!"
You are a funny funny man Ooo. Nicely written, you should look into a career in literature. That toungue in cheek humor is worth looking into.
Check out this story http://www.baetzler.de/humor/meat_beings.html
Then dig around and check out the author.
Chys
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If at first you don't friccasee, fry, fry a hen. |
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04/08/2006 16:36:06
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Pyramidion
Wicked Sick!
Joined: 02/21/2005 14:31:28
Messages: 1099
Location: Brick City
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Ooo wrote:
OMG
SUNDENLY
Rustling keys can be heard as the door to the Ooosters bedroom smashes open, two guards wearing white uniforms enter the room
A tall guard shouts. "Meds time, Now your not going to give us any trouble are you Oooster!"
That was one of the most funny things i've read in awhile!!! Definately take Chyster's advice, you've got the humor and the story telling down pat!
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04/13/2006 15:27:27
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FodderFigure
Wicked Sick!
Joined: 03/31/2005 17:04:57
Messages: 508
Location: Northern Indiana
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Jîn wrote:
The Medic/Monster Class have some errors.
When u have some Monster artifacts , and it comes a time when this artifacts dont have name!!!! AHHHHHHHHHH!!!!!
And u get confused with which Monster artifact is
This really should be addressed. I purchased loaded monsters and monster points, I then went to make a medic weapon and I thought I had lost the ability. It wasn't until I went throught 5 or six no-name summoning charms that I finally found it.
I now spawn with the summoning charm first. Since I feel this class is a medic first and a summoner second, the medic charm should be first.
Also, since none of my charms had names, I found myself picking a charm then trying to use it, not having the points to do so, then selecting the next charm and doing the same, and so on and so on until something popped. Maybe if we don't have the ability to summon the monster, the charm shouldn't be there.
One last thing, now that I have six summoning charms and one medic weapon charm, I can't pick up any other charms without squating first, and most of the times then someone comes along knocks me off and takes it for themselves.. This put us at a big disadvantage. A holding of unlimited charms for medics would be a quick fix. Or limited to the six summoning + the one medic charm + perhaps two extras.
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You mean I really am important? How I feel when I'm drunk is correct?
My skin
http://www.disastrousconsequences.com/dcforum/posts/list/1093.page
My Loaded Weapon character is known as [DC]FodderFigure
My medic character is known as [DC]FodderFigure_MD
My Artifact character is known as [DC]FodderFigure_LA |
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04/13/2006 19:32:52
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Fro13
Dominating
Joined: 04/04/2005 17:36:13
Messages: 210
Location: Spokane, WA
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being able to destroy a artifact might help too. I don't know about the rest of you, but I don't plan on spawning a nali bunny anytime soon.
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04/13/2006 19:36:33
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FodderFigure
Wicked Sick!
Joined: 03/31/2005 17:04:57
Messages: 508
Location: Northern Indiana
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I've tried tossing them, they wont go.
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You mean I really am important? How I feel when I'm drunk is correct?
My skin
http://www.disastrousconsequences.com/dcforum/posts/list/1093.page
My Loaded Weapon character is known as [DC]FodderFigure
My medic character is known as [DC]FodderFigure_MD
My Artifact character is known as [DC]FodderFigure_LA |
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