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11/06/2006 12:55:48
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Szlat
Wicked Sick!
Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
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We need to do something about the number of sentinels etc players can spawn.
At the moment, players are limited to a max of 3 turrets, 2 vehicles and 1 building. Each type has it's own points - turret points, vehicle points, and building points.
How about limiting players to a max of 1 sentinel, 1 turret, 1 vehicle and 1 building, and having combined points?
So for example you had say 20 points you could spend on what you liked. So you could buy 1 good turret. Or you could buy a not-so-good turret and a not-so-good vehicle. But not 2 not-so-good turrets.
Would make the whole system simpler.
(There is a separate question about if adrenaline should be used - but that is separate)
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11/06/2006 16:05:54
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Moof
Wicked Sick!
Joined: 06/24/2006 19:42:44
Messages: 433
Location: College Park, MD
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That might limit the class's support role too much, unless we're considering removing a lot of summoning for others.
However, I like the idea of combining things into one point value. That would also help in reducing the levels needed to max out the class.
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Moof, Scholar of Ni
Moof (W); Dr. Moof (M); Engimoof (E); Moofgineer (E beta) |
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11/07/2006 05:21:00
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BotFodder
Wicked Sick!
Joined: 01/13/2006 15:23:41
Messages: 1239
Location: Florida
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I wonder if there's a way to do some neat thing that would make it look like a "thing" is being built? Put some delay in, say, a tank just popping up from no where? Or have the tank "there", just cover it with a skin of some sort that indicates it's "being built" but keep it locked until done.
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