No, I'm not arguing against it this time. I'm just wondering how we could make a kick-butt UI for it. Having to click or press a button to go through the possible options is very 'bleh'. I'm thinking of something along the following lines. Flowchart format:
Code:
I. PRIMARY FIRE
A. Translauncher goes into a new animation set to show the new mode
B. You can use your scroll wheel to cycle through various options
1. It would be really cool if a small hologram of the vehicle appeared above the translauncher
C. PRIMARY FIRE
1. Fire out a projectile similar to the translocator
2. PRIMARY FIRE
i. Create a vehicle at the point the translocator projectile is at
a. Again, a hologram (full-size) showing its potential position would be cool
ii. HOLD PRIMARY FIRE
a. Warp into the vehicle after 0.25 seconds of holding (variable)
3. ALTERNATE FIRE
i. Destroy the translocator projectile
D. ALTERNATE FIRE
1. Go to beginning
E. Reset animation set
F. Go to beginning
What do you think?