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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/15/2006 12:29:31
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BotFodder
Wicked Sick!
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Joined: 01/13/2006 15:23:41
Messages: 1239
Location: Florida
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Splitting this off from the other thread ...
Szappy wrote:
BUT! today I made an interesting discovery. I made a test with 2 bots, and actually the 0/2 monster points (while I have 20) on the first shot is not mine! It's for the bot 'Annika'. today I made sore of this. The MP indicator changed as she summoned a pupae, and dropped back to zero in the instant the pupae died ("Annika's SkaarjPupae is OUT"). I hope this helps a bit in debugging this.
I might try playing a test game, and recording it all, to analyze it frame by frame. Would that help?
Actually, I'm wondering if there's a replication issue here that gets totally frizzled when you're playing something other than a "dedicated server" based game (as, obviously, it "occasionally" seems to get frizzled even in a "dedicated server" game).
I can tell you from personal experience that attempting to debug stuff and determine where a bug might be can lead to misleading results when using the mod in the three different types of game play (Instant Action, Listen Server, Dedicated Server). Much of the code in DruidsRPG is "Dedicated Server" specific and can result in some interesting issues when played in a different manner. I can say for certain that while the "gametype" thing can be easily argued either way, when it comes to DruidsRPG, I can say with a certain level of confidence that getting us to fix bugs that show up in a play type of other than "Dedicated Server" won't happen overnight.
It all leads back to replication of data - and replication is both more important and more predictable (if anything about replication could be considered "predictable") in a dedicated server environment than others.
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