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08/14/2006 19:58:00
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LightBringer
Joined: 08/10/2006 19:36:39
Messages: 8
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This is one of many that are getting negative stat points now. Do you have a list somewhere that shows me the costs of things for 1.55 and now for 2.00?
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08/14/2006 20:37:30
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Shantara
Wicked Sick!
Joined: 12/19/2004 18:35:28
Messages: 861
Location: SLC, Utah
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The link included in your post was deleted due to content that is not appropriate for our forums.
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I'm wondering what it will take for my country to rise,
First we admit our mistakes, then we open our eyes
--Ani Difranco
My skin: http://www.ut2003hq.com/pafiledb2/pafiledb.php?action=file&id=5094 |
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08/14/2006 21:09:03
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TheDruidXpawX
Wicked Sick!
Joined: 12/19/2004 18:32:13
Messages: 1946
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<shrug>
There were a number of balancing changes since 1.55. It's entirely possible that some of your players have to spend more points to obtain the same skills in 2.00 than they spent in 1.55.
Only a few of my players that have run into this. I tell them that it's a loan on points that they have to pay back.
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Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page
The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.
The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star |
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08/15/2006 05:47:20
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LightBringer
Joined: 08/10/2006 19:36:39
Messages: 8
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hmmmmmm, ok. perhaps it would be nice to be able to have in the ini file a way to change the costs. It will probably be easier for me to revert back to 155 than to go through all the trouble of changing everyone's stat. oh well, still a great mod, but too much effort for my situation.
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08/15/2006 21:18:33
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TheDruidXpawX
Wicked Sick!
Joined: 12/19/2004 18:32:13
Messages: 1946
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LightBringer wrote:
it would be nice to be able to have in the ini file a way to change the costs.
In a number of cases there is, but I don't officially support them. You can learn how to decompile the source over in the ut coding forum, and from there, you should be able to see what is set-able, and what you would have to extend with your own classes to work out.
If not? K-sera-sera...
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Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page
The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.
The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star |
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08/16/2006 15:27:39
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v0rTeX
Wicked Sick!
Joined: 12/19/2004 20:59:52
Messages: 562
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TheDruidXpawX wrote:
In a number of cases there is, but I don't officially support them.
I've never had any luck changing the cost or max level of Loaded, even though the variables that should allow me to change it are defined in the default RPG.ini file that comes with the mutator. In fact I just tried it a minute ago with the new v2.00 and it still wont let me change it.
Could it be because the variables for cost, add per level, and max level are not defined in the beginning of the code for Loaded? The arrays/variables for the classes of weapons to hand out at each of the first 3 levels are defined at the top of the code and they seem to work fine.
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08/16/2006 22:27:34
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TheDruidXpawX
Wicked Sick!
Joined: 12/19/2004 18:32:13
Messages: 1946
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v0rTeX wrote:
I've never had any luck changing the cost or max level of Loaded, even though the variables that should allow me to change it are defined in the default RPG.ini file that comes with the mutator. In fact I just tried it a minute ago with the new v2.00 and it still wont let me change it.
Could it be because the variables for cost, add per level, and max level are not defined in the beginning of the code for Loaded? The arrays/variables for the classes of weapons to hand out at each of the first 3 levels are defined at the top of the code and they seem to work fine.
<shrug> Like I said, it's largely unsupported. Your mileage may vary.
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Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page
The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.
The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star |
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08/17/2006 07:36:20
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v0rTeX
Wicked Sick!
Joined: 12/19/2004 20:59:52
Messages: 562
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If moving the variables from inside the function to the beginning of the class would fix it, would you bother to move the lines in a future release?
At this point I probably wouldn't change the costs of our server but if it were that easy to fix it might be nice for some admins.
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