Author |
Message |
07/27/2006 12:44:58
|
RAYUXEN
Joined: 07/27/2006 12:29:50
Messages: 2
Offline
|
//Hey Everyone//
I have some questions about this class.
Is Druids Rpg 2.0 let you summon nali pets?
Why when u heal a teammate with a low score doesnt give you exp points?
Only you get a lot of exp points if heal the teammates with high score.
In this new version Druids Rpg 2.0 are the titans gone?
In this new version Druids Rpg 2.0 let you summon Queens?
|
|
|
07/27/2006 13:11:38
|
Shantara
Wicked Sick!
Joined: 12/19/2004 18:35:28
Messages: 861
Location: SLC, Utah
Offline
|
RAYUXEN wrote:
Is Druids Rpg 2.0 let you summon nali pets?
In this new version Druids Rpg 2.0 are the titans gone?
In this new version Druids Rpg 2.0 let you summon Queens?
You can configure the exact monsters summoned. Read the readme file for more info.
RAYUXEN wrote:
Why when u heal a teammate with a low score doesnt give you exp points?
Only you get a lot of exp points if heal the teammates with high score.
The person's score does not affect whether or not you get exp for healing them. You do not, however, get exp for healing self-damage (such as damage from a rage weapon or splash damage).
|
I'm wondering what it will take for my country to rise,
First we admit our mistakes, then we open our eyes
--Ani Difranco
My skin: http://www.ut2003hq.com/pafiledb2/pafiledb.php?action=file&id=5094 |
|
|
07/27/2006 13:19:24
|
BotFodder
Wicked Sick!
Joined: 01/13/2006 15:23:41
Messages: 1239
Location: Florida
Offline
|
One point of confusion for some is why when a person first spawns, you don't get XP for healing them.
Realize that the first time they are healed from their "start" to their "medic max", you don't get the XP because it's not monster damage.
|
I use the Futurama Prof. Farnsworth Skin: http://www.disastrousconsequences.com/dcforum/posts/list/1595.page
WM: (DC)BotFodder 170
MM: (DC)BotDoctor 141
AM: (DC)BotBooster 147
http://ericdives.com/ - My DC Newbie FAQ: http://tinyurl.com/lz229
Twitter: http://twitter.com/ericdives |
|
|
08/08/2006 19:02:50
|
KZXten
Joined: 05/01/2005 20:31:39
Messages: 18
Offline
|
Well, keeping with the subject since I've upgraded from DruidsRPG188 to DruidsRPG200 our medics have noticed that their weapon of choice is now inf versus +6 and realizing it's inf, is there any difference?
|
|
|
08/08/2006 20:27:48
|
v0rTeX
Wicked Sick!
Joined: 12/19/2004 20:59:52
Messages: 562
Offline
|
KZXten wrote:
Well, keeping with the subject since I've upgraded from DruidsRPG188 to DruidsRPG200 our medics have noticed that their weapon of choice is now inf versus +6 and realizing it's inf, is there any difference?
Nope. Druid just didn't like it saying +6 so he removed that text. Still functions the same.
|
|
|
08/10/2006 10:51:21
|
KZXten
Joined: 05/01/2005 20:31:39
Messages: 18
Offline
|
Well, I'm not sure if this is a bug or incorrect setup. One, that would speak up anyway, player found that when the medic DR was purchased he no longer took ANY damage. He'd have to be slammed by a titan to take any.
Hey man, the advanced dr skill is buggy. I put one skill into it and now I don't take any damage on almost any wave, unless it does the death glitch. Seriously, my damage taken on every wave minus deemers is ZERO.
Has anyone else reported this if it is an issue? BTW he's got Attack=700
Defense=600 that might add to that! So, I haven't taken the time to figure this out as I just upgraded and haven't taken everything into consideration, along with a LONG work week!
TIA,
KZXten
|
|
|
08/10/2006 12:07:05
|
KohanX
Godlike
Joined: 03/04/2006 13:40:23
Messages: 350
Offline
|
That being said, it brings to mind maybe Advanced DR and DB should be scaled to work with servers like that. Servers that let you have 600 DR don't benefit much from a +5 from Advanced DR. I'd put it at 10% the normal maximum, with a maximum itself of 50 per level. Just a thought that comes to mind, is all. I'm gone now.
|
|
|
08/10/2006 14:27:19
|
Shantara
Wicked Sick!
Joined: 12/19/2004 18:35:28
Messages: 861
Location: SLC, Utah
Offline
|
KohanX wrote:
That being said, it brings to mind maybe Advanced DR and DB should be scaled to work with servers like that. Servers that let you have 600 DR don't benefit much from a +5 from Advanced DR. I'd put it at 10% the normal maximum, with a maximum itself of 50 per level. Just a thought that comes to mind, is all. I'm gone now.
If you want to make a suggestion, make a separate thread.
|
I'm wondering what it will take for my country to rise,
First we admit our mistakes, then we open our eyes
--Ani Difranco
My skin: http://www.ut2003hq.com/pafiledb2/pafiledb.php?action=file&id=5094 |
|
|
08/10/2006 20:28:06
|
v0rTeX
Wicked Sick!
Joined: 12/19/2004 20:59:52
Messages: 562
Offline
|
KZXten wrote:
Well, I'm not sure if this is a bug or incorrect setup. One, that would speak up anyway, player found that when the medic DR was purchased he no longer took ANY damage. He'd have to be slammed by a titan to take any.
Hey man, the advanced dr skill is buggy. I put one skill into it and now I don't take any damage on almost any wave, unless it does the death glitch. Seriously, my damage taken on every wave minus deemers is ZERO.
Has anyone else reported this if it is an issue? BTW he's got Attack=700
Defense=600 that might add to that! So, I haven't taken the time to figure this out as I just upgraded and haven't taken everything into consideration, along with a LONG work week!
TIA,
KZXten
EDIT:
I screwed up the explanation.
The skill description makes it sound like you get increased Damage Reduction by means of amplifying your DR stat. The code actually looks like what it does is calculate how much damage would have been done to you after your Damage Reduction is taken into account, and then reduces that damage by 4% per level of the skill.
I also discovered something new. I was under the impression that RPG is supposed to make all damage taken a minimum of 1 damage. But in the testing I just did in instant action I didn't see that. As soon as my DR got more than 200 points above my DB stat, I couldnt cause self damage any more.
Lastly, it is possible that if the player has enough DR that they would only take 1 damage, having enough levels of the skill might reduce the damage to less than 1 and the game rounds down to 0.
Screwy ain't it?
|
|
|
08/10/2006 22:17:19
|
KohanX
Godlike
Joined: 03/04/2006 13:40:23
Messages: 350
Offline
|
But there are ten levels, totaling to 40%, resulting in 0.6, and... Oh, right... integers...
Well, looks like there's something that needs fixing. Or was it intentional?
|
|
|
|