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a tweaking of monster summon charm  XML
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v0rTeX

Wicked Sick!
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Joined: 12/19/2004 20:59:52
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Would it be possible to alter the enhanced monster summon charm in such a way that a list of choices for what you want to summon would appear? Sometimes if I have 100 adren and I dont want a titan queen or warlord its a pain to use it all then build it to about 70 or 80 so I can summon a skaarj or merc instead. Might be nice if a list or perhaps a rotating name showed us what we could summon and choose it manually.
TheDruidXpawX

Wicked Sick!
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Joined: 12/19/2004 18:32:13
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v0rTeX wrote:
Would it be possible to alter the enhanced monster summon charm in such a way that a list of choices for what you want to summon would appear? Sometimes if I have 100 adren and I dont want a titan queen or warlord its a pain to use it all then build it to about 70 or 80 so I can summon a skaarj or merc instead. Might be nice if a list or perhaps a rotating name showed us what we could summon and choose it manually. 


It's probably possible, but it's a bit beyond my unreal modding skills. I dont much know how to get things to draw on the HUD like that...

I could fragment it into multiple artifacts that summon monsters based upon the artifact type instead of the amount of adr..

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The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
v0rTeX

Wicked Sick!
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Yeah I didnt know if it would be easy. I just kinda figured somehow it can be done since the adren you have determines what monsters you can get. At one point we tried to get Myst to implement an editable list of monsters so we could choose what monsters were summoned for each amount of adren.

for now I guess we can live with the hacks.
For informative purposes, 80 adren will get you an elite mercenary
Ess-Jay

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Joined: 01/03/2005 22:37:03
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Excuse my newbie question, but how exactly does the summonig charm work? Do you have to be at a certain level to use it? I'm asking as I've now had the charm twice, pressed 'u' as described in the onscreen text, but nothing happens.

Feel free to shoot me down in flames if I suddenly realise I'm asking a very stupid and easy to answer question!


"I've come here to kick some butt and chew some bubblegum... right now, I'm all outta bubblegum..."
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Cloud34

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Joined: 12/19/2004 21:59:37
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Ess-Jay wrote:
Excuse my newbie question, but how exactly does the summonig charm work? Do you have to be at a certain level to use it? I'm asking as I've now had the charm twice, pressed 'u' as described in the onscreen text, but nothing happens. 


There's no level restriction on it. You generally should use the charm when you have 100 adrenaline. It should spawn a monster with a green halo that will try to follow you around.
cplmac

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Joined: 12/19/2004 21:10:38
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Thats a great idea Dru. Just have different charms for different monsters.
I guarantee you when someone picks up a mosquito charm they arent always gonna waste 100 adrenaline on it. this could actuallly help reduce th!e number of pets! Never mind that i have monster tongue! i am not a hypocrit! it really is a good idea all around though because people would know what they are getting and how much its gonna cost em. and this would give very specific value to each charm, so a mosquito charm would be virtually worthless and a titan charm would be at the other end of the graduated scale. So like what, is this gonna be in the next DruidsRPG?

good, bad, I'm the guy with the gun.
TheDruidXpawX

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I'll pondrer on it, althgouh I already accomplished a bit of what vortex was looking for in 145

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The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
Ess-Jay

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Thanks Cloud - Summon Charm worked for me last night.

"I've come here to kick some butt and chew some bubblegum... right now, I'm all outta bubblegum..."
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v0rTeX

Wicked Sick!
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Yes, I do like the list of monsters that can be selected to work with monster summon. Moreover, I limit pets by doing two things.

1) I dont allow the monster tongue ability.

I cant tell you how frustrating it is that they always get another pet when one finally bites it. Not to mention that once you get to a wave where a pet dies it wont be much use in higher waves anyway.

2) I ONLY use the enhanced monster summon charm Druid provided us with.

Not only is it frustrating to try to use the original charm only to end up with a mosquito instead of a skaarj or better, but I dont want people to just stock up on adren and start a war party of 5 pets. All of which get in your way when shooting real monsters. Thank you very much Dru, for a charm that breaks when used. I love it.

-- Someone did request that i put more than one charm in however. I thought maybe I could just copy and paste another line in the ini but RPG does not like this sort of thing as I never found more than 1 when running tests. Is it possible to dupe artifacts or would we have to have each one be slightly different?
TheDruidXpawX

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v0rTeX wrote:

-- Someone did request that i put more than one charm in however. I thought maybe I could just copy and paste another line in the ini but RPG does not like this sort of thing as I never found more than 1 when running tests. Is it possible to dupe artifacts or would we have to have each one be slightly different? 


As far as I know you could duplicate the item in the list to increase the probibility of a monster, who will be dropping an artifact, dropping the charm. On our server we'll often see multiples in a game...

Maybe you need to increase the number of artifacts, or the frequency of drops?

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The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
v0rTeX

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could be, but when i tested my theory of just duping the artifact lines, I did it as such...

Max artifacts = 10
max artifacts held = 10
artifact spawn time = 10 seconds

artifacts = magic weapon maker
artifacts = enhanced monster summon
artifacts = enhanced monster summon

the only artifacts were magic weapon maker and enhanced summon charm, both from your file obviously. Now every time I didnt have any artifacts, I would get both of them within 30 seconds or less. But after getting one of each I never saw another one pop out and I played like that for 5 or 6 minutes. So I cant figure out what makes them spawn multiples. Unless I need to separate duped lines with something different.

But as far as I know, RPG works the way it should right now. My server has 6 possible artifacts and 4 can be out at once. And it will stop spawning artifacts once 4 are held by the players. And we never see any dupes.
v0rTeX

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:further testing:

I tried it again in Instant Action,

10 artifacts, 10 per player, 10 second spawn,
enhanced monster summon, magic weapon maker, enhanced monster summon

that way the two summons were separated by something different

Same thing as before, grab one of each and kill monsters for 2 or 3 minutes and never see any duplicates. While testing I was running only RPG and satore 1.19. Whatever is allowing your server to have more than one of the same artifact is puzzling me.

cplmac

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It's the Druids special recipe! The secret sauce if you will. We don't know how he makes his magic, we're just glad he does. insert emoticon here

good, bad, I'm the guy with the gun.
 
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