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320

Wicked Sick!

Joined: 10/11/2005 21:28:38
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I noticed with the double-magic artifact when I activate it there's a delay and then I get a message saying "Your weapon is a +10 Shield Gun" or whatever. Does this mean that any shots fired before I see that message are regular? Also, is this delay affected/decreased by speed switcher and speed switcher 2?
[KitFox]

Dominating
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Joined: 11/25/2005 07:59:59
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I got the answer on that today 320.

Even if the message takes 2-3 seconds to appear, the effect is instant. I was having fun now that i have Quickfoot 5, i made a Quickfoot 6 Flak.

Then i tryed to Double Magic it (Quickfoot +12), since the speed effect is easylly noticable, i was accelerating instantly. (And decelerating instantly on deactivation.)

Then i tryed to run a speed combo with Double Magic running on a Quickfoot 12.

I can just tell you one thing -> Dont try this on ElecticField. Hahah.
TheDruidXpawX

Wicked Sick!
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Joined: 12/19/2004 18:32:13
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320 wrote:
I noticed with the double-magic artifact when I activate it there's a delay and then I get a message saying "Your weapon is a +10 Shield Gun" or whatever. Does this mean that any shots fired before I see that message are regular? Also, is this delay affected/decreased by speed switcher and speed switcher 2? 


It's instantanious. The effect is delayed because the client doesn't know until the next replication of data from the server that the weapon has changed. I snooze the notification for a bit to make up for it.

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The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
[KitFox]

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It's instantanious. The effect is delayed because the client doesn't know until the next replication of data from the server that the weapon has changed. I snooze the notification for a bit to make up for it.
 


I dont know how scripting works but...

Why not updating it on client as soon as user hit the button instead of the server doing the job? It would even free some bandwith!

Sorry if my question is dumb tough
TheDruidXpawX

Wicked Sick!
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[KitFox wrote:
]Why not updating it on client as soon as user hit the button instead of the server doing the job? It would even free some bandwith! 


While it's potentially possible the client might be able to do the action of updating it, it would still have to tell the server it had been done. Until that time, the server would think the weapon at a different level than the client.

Also, from a security perspective, this is giving the client far too much exploitable power, as it would be possible for someone to change the client to send the notification, but not follow the rules of how it's turned on and off

Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page

The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
320

Wicked Sick!

Joined: 10/11/2005 21:28:38
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[KitFox wrote:
]I got the answer on that today 320.

Even if the message takes 2-3 seconds to appear, the effect is instant. I was having fun now that i have Quickfoot 5, i made a Quickfoot 6 Flak.

Then i tryed to Double Magic it (Quickfoot +12), since the speed effect is easylly noticable, i was accelerating instantly. (And decelerating instantly on deactivation.)

Then i tryed to run a speed combo with Double Magic running on a Quickfoot 12.

I can just tell you one thing -> Dont try this on ElecticField. Hahah. 


Ah, good stuff Kit! Great idea coming up with that test method.
Chyster

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Joined: 02/08/2005 20:26:37
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Well if you want to see what an Adren Master is capable of creating with the modifier charms, here is something to surely spread the greeness of envy.
 Filename Vorpal Shock +22.bmp [Disk] Download
 Description
 Filesize 2304 Kbytes
 Downloaded:  53 time(s)


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[KitFox]

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Yeah but with that kind of weapon you get no xp.

It the worst weapon you can do imo.
TheDruidXpawX

Wicked Sick!
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[KitFox wrote:
]Yeah but with that kind of weapon you get no xp.

It the worst weapon you can do imo. 


I'm pretty sure you get the xp for fragging a titan with a vorpal hit.

Is this not the case?

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The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
Chyster

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Damage of the shot that kills and one for the kill is all I have noticed that is awarded. It would be nice if the remainder of life was given as exp too when the gib hit kills, but I think that would be a bit over the top.

On the other hand, vorpals are pretty rare...........

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Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
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I am not sure you even get damage exp for the shot that kills.
If I have say 100 exp, and a normal shock hit on a titan gets me 2 exp for the damage, then

hitting a titan knocks me up to 102 exp
hitting it again knocks me up to 104 exp
if the next hit is vorpal, then I go to 105 and the titan is dead.
Start on the next titan, vorpal first shot, exp now 106.


Druid: The Pawn.Died call just seems to add one exp when it kills the monster. This could be because it sets the health to zero directly, so the call to Level.Game.Killed, which calls ScoreKill, thinks all the damage exp has already been allocated?
[KitFox]

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Sorry, let me correct myself.

I mean you get xp for normal hits.

But you only get 1 xp when it gibs. +22 vorpal gibs so often that it makes you loose tons of xp. (And it makes other people loose tons of xp too)
Szlat

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KitFox wrote:
Yeah but with that kind of weapon you get no xp.

It the worst weapon you can do imo. 

But the game is about fun, not xp. Xp is merely a route to having more fun. And it really is great fun popping titans with a vorpal+22.

Plus, people after a high score are more concerned with killing things fast.
[KitFox]

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But the game is about fun, not xp. Xp is merely a route to having more fun
 


Yep. But its just me, i dont make fun poping stuff with a vorpal. I'm not really proud of me, and i feel like i steal. I hear that little voice in my head each time i hear the gib sound saying Hey! You gibbed a mob. It gives nothing and someone else would have made xp from that! But this is just me. Maybe i think too much


And it really is great fun popping titans with a vorpal+22.
 


Definatelly fun to try it at least once
v0rTeX

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Joined: 12/19/2004 20:59:52
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I'll set up a test later tonight to see if I can confirm that vorpals only grant 1 exp when they pop.
The theory is that when it pops, it just says 'kill pawn' instead of 'damage pawn until dead' or 'deal some really insane number of damage points'.

And since RPG grants exp based on

(damage taken / starting health) * score value

it probably cant grant exp for vorpal because it would look like

(zero damage / starting health) * score value

If you were to shoot a monster with a super shock rifle it might grant full experience since the SSR isnt instant kill, it just deals 10,000 damage.
But since vorpal kills instantly it isn't necessarily the same.
 
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