Author |
Message |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/09/2006 02:28:48
|
Mach10
Killing Spree
Joined: 01/19/2006 17:43:06
Messages: 57
Offline
|
I don't intend to look too far ahead as you haven't even released 190 yet Dru, but I'm just curious if things you have talked about previously are still on the table.
TheDruidXpawX wrote:
Things coming soon:
I intend to give score on the scoreboard for healing in invasion games.
Weapon Master skill to increase total damage AFTER all modifiers, and damage bonuses have been applies.
Resurrection Skill for medics.
Things coming not so soon:
New class called Engineer that will be able to build turrets, vehicles, and possibly obstructions.
I know the skill to increase damage bonus is in for 190, but are the other things you mentioned going to be in any subsequent versions of the Druid RPG?
|
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/09/2006 15:48:08
|
KohanX
Godlike
Joined: 03/04/2006 13:40:23
Messages: 350
Offline
|
I know I'm not Druid and can't answer the question anyway, but I seriously think we shouldn't give Medics Resurrection (I am one, so I'm not biased against them). It destroys the real-life adrenaline rush of being almost dead. If medics can resurrect, people will be way more nonchalant about dying. There has to be a limit here, people, and death works fine.
|
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/09/2006 18:20:58
|
Mach10
Killing Spree
Joined: 01/19/2006 17:43:06
Messages: 57
Offline
|
KohanX wrote:
I know I'm not Druid and can't answer the question anyway, but I seriously think we shouldn't give Medics Resurrection (I am one, so I'm not biased against them). It destroys the real-life adrenaline rush of being almost dead. If medics can resurrect, people will be way more nonchalant about dying. There has to be a limit here, people, and death works fine.
I wouldn't say that. Resurrection will likely cost a hefty amount of adrenaline, and perhaps would either require a specific level (like LW 3, etc.) or an upgrade in your adrenaline stat, i.e. 150 or 200 adren. For me, it takes me at least 7-8 waves to get full adren, although I don't neccasarily do a lot of killing like some medics. So if you have resurrection available to any level player and for 100 adren, I'd probably only be able to pull it of 2-3 times a map. If you make the stat have minimum requirements such as level 40, 150 adren, etc. you would only have a select few medics with the ability and even though it would be easier for them to get adren as I think medics can get adrenal drip, they would still only be able to resurrect maybe 3-4 people a map. Besides, on the harder waves when people are dying I'm usually hiding out, not in the action itself.
|
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/09/2006 19:19:16
|
v0rTeX
Wicked Sick!
![[Avatar]](/dcforum/images/avatar/c9f0f895fb98ab9159f51fd0297e236d.jpg)
Joined: 12/19/2004 20:59:52
Messages: 562
Offline
|
I would be okay with a resurrection skill. But my recommendation would be the following:
-Uses 200 adrenaline
-can only be used once per wave
-will randomly pick someone to bring back, no choice in the matter
So it would be a hefty price, coule be performed only 16 times at most (on most servers anyway), and they cant just revive power players alot.
|
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/09/2006 23:57:01
|
Mach10
Killing Spree
Joined: 01/19/2006 17:43:06
Messages: 57
Offline
|
v0rTeX wrote:
I would be okay with a resurrection skill. But my recommendation would be the following:
-Uses 200 adrenaline
-can only be used once per wave
-will randomly pick someone to bring back, no choice in the matter
So it would be a hefty price, coule be performed only 16 times at most (on most servers anyway), and they cant just revive power players alot.
I like your suggestions. At first I thought the idea of bringing back a random player would be bad, but on further analysis it's a really great idea. First you get rid of any potential problems of people playing favourites etc. and it's a nice prize for someone to get back into action in the middle of a wave. Although, it could be kinda crappy if a low level player got thrown into the middle of wave 16. Perhaps like Ghost you would need to buy like Resurrection 3 to get your choice of player resurrected or something along those lines.
|
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/10/2006 04:07:14
|
BotFodder
Wicked Sick!
![[Avatar]](/dcforum/images/avatar/6ea2ef7311b482724a9b7b0bc0dd85c6.jpg)
Joined: 01/13/2006 15:23:41
Messages: 1239
Location: Florida
Offline
|
Druid has already said that if he can get it working, it will be based on bringing back a corpse - not a random person.
Suggestions have included the medic not only loosing Adren but also Health! Though, I'm thinking that if you've got this skill, you probably also have all your healing stuff maxed out ... so I would now extend that:
To get the skill:
Adren Must Be Maxed
HB Must Be Maxed
Healing Skills (Experienced, Smart) Must Be Maxed
To trigger the skill:
You gotta be there when someone dies (obviously, since Dru said it would be corpse based, and the corpses don't always hang around that long)
You gotta be at max health
You will loose all adren
You will be dropped to 1 health
The resurrected will have their start health or 150, whichever is less
Bringing back the dead is not trivial. And unless you're being generous to a noob, the formerly dead shouldn't feel well either.
|
I use the Futurama Prof. Farnsworth Skin: http://www.disastrousconsequences.com/dcforum/posts/list/1595.page
WM: (DC)BotFodder 170
MM: (DC)BotDoctor 141
AM: (DC)BotBooster 147
http://ericdives.com/ - My DC Newbie FAQ: http://tinyurl.com/lz229
Twitter: http://twitter.com/ericdives |
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/10/2006 08:16:30
|
KohanX
Godlike
Joined: 03/04/2006 13:40:23
Messages: 350
Offline
|
Okay, say you brought them back to life, then you get pegged by a bug. Who's going to heal them?[/situation] We do perfectly well without resurrection, so why should we now?
|
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/10/2006 10:33:53
|
v0rTeX
Wicked Sick!
![[Avatar]](/dcforum/images/avatar/c9f0f895fb98ab9159f51fd0297e236d.jpg)
Joined: 12/19/2004 20:59:52
Messages: 562
Offline
|
BotFodder wrote:
Adren Must Be Maxed
HB Must Be Maxed
This sounds like it would be tough to code because Druid should leave it set up so that other servers with different maxes can specify if they want their max value used or something smaller so that this skill wouldnt take 1000 levels to be able to buy.
BotFodder wrote:
You gotta be at max health
You will loose all adren
You will be dropped to 1 health
Personally, I think these requirements are so strict you might as well just leave the skill out of the game. But thats just my opinion. At this point you are basically surrendering your life for theirs. And if that were the intent a different kind of skill could be used in its place.
BotFodder wrote:
Druid has already said that if he can get it working, it will be based on bringing back a corpse - not a random person
The last thing, being right at the corpse to be able to activate it, sounds like it might be nigh impossible. Corpses last about 3 seconds at most. Unless you have a group of people all huddled together and one of them happens to die with a medic at his side, I don't think a medic could get to a body before it turns green and dissolves.
Please don't take this personally but I hope Druid does not use those particular requirements. I know I wouldn't bother saving any points for a skill I would have to be under perfect conditions to use.
|
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/10/2006 12:23:23
|
Mach10
Killing Spree
Joined: 01/19/2006 17:43:06
Messages: 57
Offline
|
Yeah I agree with vortex for the most part. I have no problems with having to have specific skills maxed out, etc. but knocking me down to 1 health and having to go up to a corpse that was likely killed by a swarm of monsters is suicide.
I don't know if this would be possible, but perhaps the resurrection skill would come with an artifact that required a large amount of adrenaline, and in order to ressurect someone you would have to activate that artifact and shoot their corpse with your healing weapon.
|
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/10/2006 13:26:33
|
FodderFigure
Wicked Sick!
Joined: 03/31/2005 17:04:57
Messages: 508
Location: Northern Indiana
Offline
|
Mach10 wrote:
Although, it could be kinda crappy if a low level player got thrown into the middle of wave 16. Perhaps like Ghost you would need to buy like Resurrection 3 to get your choice of player resurrected or something along those lines.
Perhaps it could be a skill bought by the person wanting to be resurrected. That would mean the player is at a high enough skill level to be able to buy it. No need for the medic to be there when he dies, just use his resurrect artifact and if the person being resurrected has adrenalin, the it gets used first before the medic's get used.
|

You mean I really am important? How I feel when I'm drunk is correct?
My skin
http://www.disastrousconsequences.com/dcforum/posts/list/1093.page
My Loaded Weapon character is known as [DC]FodderFigure
My medic character is known as [DC]FodderFigure_MD
My Artifact character is known as [DC]FodderFigure_LA |
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/10/2006 13:31:19
|
Szlat
Wicked Sick!
Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
Offline
|
FodderFigure wrote:
Perhaps it could be a skill bought by the person wanting to be resurrected. That would mean the player is at a high enough skill level to be able to buy it. No need for the medic to be there when he dies, just use his resurrect artifact and if the person being resurrected has adrenalin, the it gets used first before the medic's get used.
Isn't this what Ghost is, but without the adrenaline?
|
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/10/2006 14:15:58
|
Grizzled_Imposter
Wicked Sick!
Joined: 02/20/2006 15:59:35
Messages: 713
Offline
|
I like the Idea, I don't even mind the cost of health or adrennaline.
I would like to see the cost based upon the relitive power of the player v.s. the medic. I think that this would be an evening factor in the cost of the skill.
So a lvl 80 medic has a standard cost to bring back a lvl 80 LW say >> 150 adrrenel and health, but it would only cost him say 100 of each to bring back a level 25?(minimum cost of 100 each) but a level 300 would cost him 300 each (while he was level 80)
I dont know, I would like to see the skill usable at lower levels, but because players are killing themselves at the end of early levels to get new magic weapons from their loaded weapons skill, there need to be some balancing factors.
|
Core 2 DUO @ 4.1Ghz Grizzled_AM AM 43
Nvidia 9800 1g Grizzled_EMT. MM 85
4gb mem Grizzled_LW WM 87
Grizzled_EN EN 64
A drop of knowledge is more powerful than a sea of force~ unknown |
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/10/2006 15:23:21
|
FodderFigure
Wicked Sick!
Joined: 03/31/2005 17:04:57
Messages: 508
Location: Northern Indiana
Offline
|
Szlat wrote:
FodderFigure wrote:
Perhaps it could be a skill bought by the person wanting to be resurrected. That would mean the player is at a high enough skill level to be able to buy it. No need for the medic to be there when he dies, just use his resurrect artifact and if the person being resurrected has adrenalin, the it gets used first before the medic's get used.
Isn't this what Ghost is, but without the adrenaline?
Yes.
Are you saying that players with ghost are undeserving of this?
I was trying to make the resurection cost the player the adrenaline, not the medic.
Also, I was replying to his concern of a low level player being resurected then just dieing again. This would be irksome if I was the medic.
|

You mean I really am important? How I feel when I'm drunk is correct?
My skin
http://www.disastrousconsequences.com/dcforum/posts/list/1093.page
My Loaded Weapon character is known as [DC]FodderFigure
My medic character is known as [DC]FodderFigure_MD
My Artifact character is known as [DC]FodderFigure_LA |
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/10/2006 15:49:19
|
KohanX
Godlike
Joined: 03/04/2006 13:40:23
Messages: 350
Offline
|
Well, the low-levels-dying predicament would be solved by different adrenaline costs based on the resurrectee's level.
v0rTeX wrote:
This sounds like it would be tough to code because Druid should leave it set up so that other servers with different maxes can specify if they want their max value used or something smaller so that this skill wouldnt take 1000 levels to be able to buy.
Well, one way or the other would be easy, but a combination, I would imagine, would require but a checkbox in the mutator options.
|
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/20/2006 12:26:42
|
deleted3
Killing Spree
Joined: 09/11/2005 07:46:05
Messages: 38
Offline
|
Resurrection Skill
If Druid is interested about this idea and code, then maybe he could check out a sever that uses this, PM me Druid
|
Your friendly neighborhood Oooster! |
|
 |
|