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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/09/2006 18:41:53
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Mystic
Godlike
Joined: 12/21/2004 21:36:56
Messages: 417
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just got 3ds max ..no idea how to use it yet lol ..
ive been skinning stuff with photoshop ect.. i was wondering if anyone knows how to open a ut2004 model in 3dmax. ? like mess with a already made model.. ?
any help would be cool .im totaly new to it..
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/09/2006 19:22:53
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Okinesu
Dominating
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Joined: 12/19/2004 20:45:34
Messages: 234
Location: San Marcos, TX
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Can't open a UT map in 3ds max. Different file types - .ase and .ut2.
Use Maya PLE anyway.
That being said, I make models in Maya so I can export them to UED for my maps. I can answer most general 3d gfx software questions. I used 3ds max for a while when 4 was brand new, so I have a sort of background. What are you trying to do?
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Disastrous Consequences |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/09/2006 19:26:35
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Okinesu
Dominating
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Joined: 12/19/2004 20:45:34
Messages: 234
Location: San Marcos, TX
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Edit: move to "UnrealScript, Coding, Mapping, and 3rd party Mods"
Sub-edit: Mys, peep http://www.dangerfox.com/phpbb/viewtopic.php?t=714 for some screens of maya in action :3
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Disastrous Consequences |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/09/2006 19:31:07
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Tidu!
Dominating
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Joined: 12/20/2004 14:32:15
Messages: 231
Location: Hatboro, PA
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He's trying to open ut models in max, not maps. I'm not too sure. I know there's a plugin for exporting to the editor, but I don't know if there's a reverse way to do it. You can use max, I actually played around with gmax a bit a while ago and liked it more than maya, but since I'm too lazy to pirate 3ds max and too poor to get it legitimately, i just used Maya. Maya will have more tutorials and such, since it's the primary modeling program for UT. I think angelmapper might have some tutorials on her site (www.angelmapper.com) because I know she uses max. Good luck, and show us some of your work when you're done
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===============
this is tidu
Thanks to KohanX for the avatar  |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/09/2006 19:49:25
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Okinesu
Dominating
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Joined: 12/19/2004 20:45:34
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Oooh, I can't read. That's really embarassing ops:
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/09/2006 20:18:15
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Spacey
Wicked Sick!
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Joined: 01/07/2005 21:28:14
Messages: 589
Location: Da'Burgh (Pittsburgh) PA
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In talking with a friend (who does graphics editing professionally) when my wife was looking for 3ds to do some work for a game she plays, he said that at least for the full versions, Maya was the one which was the best in more areas. Unfortunately, there were no plugins to export Maya to that game, and of course, MayaPLE is not the full version, but...
As for 3ds, which version do you have?? He said there were some good books out there for 3ds, and if you let us know which version you have, I can check to see if your version is covered by those books.
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*BEL*_e (spacey), BEL Clan General -- You Frag em, I'll Slag em!
LA -- *BEL*_e (level 283 - Extreme AM), LW -- *BEL*_o (level 26) MM - ?? ( *BEL*_Rolaids ?? *BEL*DrWho??, Engineer... *BEL*BS_E_E [BSEE '89, Ohio U] (level 22)
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/09/2006 20:20:45
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Okinesu
Dominating
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Joined: 12/19/2004 20:45:34
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BTW you might find the ActorX plug-in useful... use the command 'axmesh' while the plugin is loaded to export meshes n whatnot to UED, just make sure they are triangulated first
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/09/2006 20:20:51
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Mystic
Godlike
Joined: 12/21/2004 21:36:56
Messages: 417
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3ds max 7 , yeah i wanna edit a model not maps ..
but yeah 3ds max 7 .
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/09/2006 22:29:02
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Continuum
Wicked Sick!
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Joined: 03/09/2005 05:20:36
Messages: 479
Location: Indianapolis, Indiana
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All the origional characters can be downloaded in 3ds or max format (forget which one) I'll look and see if I cant come up with a link.
oh and I think they require that you have the character studio plugin installed.
other than that you can d/l milkshape 3d and export the characters out of it into 3ds format or just about any other format you could want.
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Current WIP:
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/10/2006 07:29:05
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FodderFigure
Wicked Sick!
Joined: 03/31/2005 17:04:57
Messages: 508
Location: Northern Indiana
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This might help:
http://www.planetunreal.com/fordy/gradientssmeshtutorials/17.html
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You mean I really am important? How I feel when I'm drunk is correct?
My skin
http://www.disastrousconsequences.com/dcforum/posts/list/1093.page
My Loaded Weapon character is known as [DC]FodderFigure
My medic character is known as [DC]FodderFigure_MD
My Artifact character is known as [DC]FodderFigure_LA |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/11/2006 01:03:19
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Anonymous
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i need the modelers 3d source. for the models i want to mess with unless its the originals for 2003 n ece packs..
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/11/2006 01:17:11
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Okinesu
Dominating
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Joined: 12/19/2004 20:45:34
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Whatcha mean, the original .3ds or .ase files?
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Disastrous Consequences |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/11/2006 02:14:29
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Mystic
Godlike
Joined: 12/21/2004 21:36:56
Messages: 417
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i mean i need the 3ds file yeah ,the source 3d file of the model., :
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/11/2006 04:28:31
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Okinesu
Dominating
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Joined: 12/19/2004 20:45:34
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I'm dumb!
Edit: Night Crew
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Disastrous Consequences |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/11/2006 08:36:05
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Continuum
Wicked Sick!
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Joined: 03/09/2005 05:20:36
Messages: 479
Location: Indianapolis, Indiana
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Found them
http://www.fileplanet.com/113683/110000/fileinfo/UT2K3-Character-Source
Or you can search fileshack.com for unreal character source.
Ive only found the ut2003 source but the ones for 2004 are out there somewhere.
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Current WIP:
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