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		<title><![CDATA[Latest posts for the topic "3Ds Max   need help."]]></title>
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			<item>
				<title>3Ds Max   need help.</title>
				<description><![CDATA[  :?  just got 3ds max ..no idea how to use it yet lol ..
 ive been skinning stuff with photoshop ect.. i was wondering if anyone knows how to open a ut2004 model in 3dmax. ?  like mess with a already made model.. ?
  any help would be cool .im totaly new to it.. :shock: ]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1644.page#12983</guid>
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				<pubDate><![CDATA[Thu, 9 Feb 2006 18:41:53]]> GMT</pubDate>
				<author><![CDATA[ Mystic]]></author>
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				<title>Re:3Ds Max   need help.</title>
				<description><![CDATA[ Can't open a UT map in 3ds max.  Different file types - .ase and .ut2.

Use Maya PLE anyway.

That being said, I make models in Maya so I can export them to UED for my maps.  I can answer most general 3d gfx software questions.  I used 3ds max for a while when 4 was brand new, so I have a sort of background. What are you trying to do?]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1644.page#12986</guid>
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				<pubDate><![CDATA[Thu, 9 Feb 2006 19:22:53]]> GMT</pubDate>
				<author><![CDATA[ Okinesu]]></author>
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				<title>Re:3Ds Max   need help.</title>
				<description><![CDATA[ Edit:  move to "UnrealScript, Coding, Mapping, and 3rd party Mods"

Sub-edit:  Mys, peep http://www.dangerfox.com/phpbb/viewtopic.php?t=714 for some screens of maya in action :3]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1644.page#12987</guid>
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				<pubDate><![CDATA[Thu, 9 Feb 2006 19:26:35]]> GMT</pubDate>
				<author><![CDATA[ Okinesu]]></author>
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				<title>Re:3Ds Max   need help.</title>
				<description><![CDATA[ He's trying to open ut models in max, not maps. I'm not too sure. I know there's a plugin for exporting <i>to</i> the editor, but I don't know if there's a reverse way to do it. You can use max, I actually played around with gmax a bit a while ago and liked it more than maya, but since I'm too lazy to pirate 3ds max and too poor to get it legitimately, i just used Maya. Maya will have more tutorials and such, since it's the primary modeling program for UT. I think angelmapper might have some tutorials on her site (www.angelmapper.com) because I know she uses max. Good luck, and show us some of your work when you're done :)]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1644.page#12988</guid>
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				<pubDate><![CDATA[Thu, 9 Feb 2006 19:31:07]]> GMT</pubDate>
				<author><![CDATA[ Tidu!]]></author>
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				<title>Re:3Ds Max   need help.</title>
				<description><![CDATA[ Oooh, I can't read.  That's really embarassing  :oops: ]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1644.page#12991</guid>
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				<pubDate><![CDATA[Thu, 9 Feb 2006 19:49:25]]> GMT</pubDate>
				<author><![CDATA[ Okinesu]]></author>
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				<title>Re:3Ds Max   need help.</title>
				<description><![CDATA[ In talking with a friend (who does graphics editing professionally) when my wife was looking for 3ds to do some work for a game she plays, he said that at least for the full versions, Maya was the one which was the best in more areas.  Unfortunately, there were no plugins to export Maya to that game, and of course, MayaPLE is not the full version, but...

As for 3ds, which version do you have??  He said there were some good books out there for 3ds, and if you let us know which version you have, I can check to see if your version is covered by those books.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1644.page#12993</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/1644.page#12993</link>
				<pubDate><![CDATA[Thu, 9 Feb 2006 20:18:15]]> GMT</pubDate>
				<author><![CDATA[ Spacey]]></author>
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				<title>Re:3Ds Max   need help.</title>
				<description><![CDATA[ BTW you might find the <a href="http://udn.epicgames.com/Two/ActorX" target="_new" rel="nofollow"><b>ActorX</b></a> plug-in useful... use the command 'axmesh' while the plugin is loaded to export meshes n whatnot to UED, just make sure they are triangulated first :idea: ]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1644.page#12994</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/1644.page#12994</link>
				<pubDate><![CDATA[Thu, 9 Feb 2006 20:20:45]]> GMT</pubDate>
				<author><![CDATA[ Okinesu]]></author>
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				<title>Re:3Ds Max   need help.</title>
				<description><![CDATA[ 3ds max 7 , yeah i wanna edit a model not maps ..  
  but yeah 3ds max 7 .]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1644.page#12995</guid>
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				<pubDate><![CDATA[Thu, 9 Feb 2006 20:20:51]]> GMT</pubDate>
				<author><![CDATA[ Mystic]]></author>
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				<title>Re:3Ds Max   need help.</title>
				<description><![CDATA[ All the origional characters can be downloaded in 3ds or max format (forget which one) I'll look and see if I cant come up with a link.

oh and I think they require that you have the character studio plugin installed.

other than that you can d/l milkshape 3d and export the characters out of it into 3ds format or just about any other format you could want.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1644.page#13003</guid>
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				<pubDate><![CDATA[Thu, 9 Feb 2006 22:29:02]]> GMT</pubDate>
				<author><![CDATA[ Continuum]]></author>
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				<title>Re:3Ds Max   need help.</title>
				<description><![CDATA[ This might help:
<a href='http://www.planetunreal.com/fordy/gradientssmeshtutorials/17.html' target='_new' rel="nofollow">http://www.planetunreal.com/fordy/gradientssmeshtutorials/17.html</a>]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1644.page#13013</guid>
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				<pubDate><![CDATA[Fri, 10 Feb 2006 07:29:05]]> GMT</pubDate>
				<author><![CDATA[ FodderFigure]]></author>
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				<title>Re:3Ds Max   need help.</title>
				<description><![CDATA[ i need the modelers 3d source. for the models i want to mess with unless its the originals for 2003 n ece packs..  :cry: ]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1644.page#13054</guid>
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				<pubDate><![CDATA[Sat, 11 Feb 2006 01:03:19]]> GMT</pubDate>
				<author><![CDATA[ Anonymous]]></author>
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				<title>Re:3Ds Max   need help.</title>
				<description><![CDATA[ Whatcha mean, the original .3ds or .ase files?]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1644.page#13055</guid>
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				<pubDate><![CDATA[Sat, 11 Feb 2006 01:17:11]]> GMT</pubDate>
				<author><![CDATA[ Okinesu]]></author>
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				<title>Re:3Ds Max   need help.</title>
				<description><![CDATA[ i mean i need the 3ds file  yeah ,the source 3d file of the model., : :cry: ]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1644.page#13056</guid>
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				<pubDate><![CDATA[Sat, 11 Feb 2006 02:14:29]]> GMT</pubDate>
				<author><![CDATA[ Mystic]]></author>
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				<title>Re:3Ds Max   need help.</title>
				<description><![CDATA[ I'm dumb!

Edit:  Night Crew  8) ]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1644.page#13058</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/1644.page#13058</link>
				<pubDate><![CDATA[Sat, 11 Feb 2006 04:28:31]]> GMT</pubDate>
				<author><![CDATA[ Okinesu]]></author>
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				<title>Re:3Ds Max   need help.</title>
				<description><![CDATA[ Found them

http://www.fileplanet.com/113683/110000/fileinfo/UT2K3-Character-Source

Or you can search fileshack.com for unreal character source.

Ive only found the ut2003 source but the ones for 2004 are out there somewhere.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1644.page#13059</guid>
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				<pubDate><![CDATA[Sat, 11 Feb 2006 08:36:05]]> GMT</pubDate>
				<author><![CDATA[ Continuum]]></author>
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				<title>Re:3Ds Max   need help.</title>
				<description><![CDATA[ All the original charaters are already provided. Just open UPAINT, load the charater you want, export it out , and there you have it!

Use the link I provided above to get at the wireframe/mesh.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1644.page#13061</guid>
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				<pubDate><![CDATA[Sat, 11 Feb 2006 08:57:31]]> GMT</pubDate>
				<author><![CDATA[ FodderFigure]]></author>
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				<title>Re:3Ds Max   need help.</title>
				<description><![CDATA[ Wah, cool.  Didn't know you could actually get those >_>]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1644.page#13064</guid>
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				<pubDate><![CDATA[Sat, 11 Feb 2006 13:18:15]]> GMT</pubDate>
				<author><![CDATA[ Okinesu]]></author>
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				<title>Re:3Ds Max   need help.</title>
				<description><![CDATA[ Are .3ds only!  I want .ase or .mb :\]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1644.page#13067</guid>
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				<pubDate><![CDATA[Sat, 11 Feb 2006 14:20:58]]> GMT</pubDate>
				<author><![CDATA[ Okinesu]]></author>
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