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Just a few small bugs.....  XML
Forum Index -> Druids RPG
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Terrilocks


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Joined: 01/09/2005 12:30:00
Messages: 8
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I've noticed 2 small bugs with the current version of DruidsRPG you're running on the server.

1. I thought only lightning, sniper and shock rifles were meant to be able to get vorpal magical properties yeti have had a vorpal shield gun many times. (Normally vorpal+7).
2. I got a mine layer of force and every now and then it just 'forgot' about its magic and firedf a mine normally. I didnt count the distance between magic force mines and normal mines but i think it was a regular pattern of no more than 20.

I hope these will be helpful to you in removing bugs.

Terrilocks
cplmac

Wicked Sick!
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Joined: 12/19/2004 21:10:38
Messages: 1464
Location: chicago burbs
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The shield gun is among the vorpal weapons you may receive, as is the Avril.
All vorpal weapons range between +6 and +10. As for the minelayer, if you are moving even a little bit, especially if you are not moving in the direction you are facing the minelayer's firing qualities change dramatically.

good, bad, I'm the guy with the gun.
Terrilocks


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Joined: 01/09/2005 12:30:00
Messages: 8
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O.K. i understand that the shield and avril can have vorpal too and you may want to update this on the website but the minelayer problem happened when i was standing still I think but i may have been pressing movement keys very very slightly.

Terrilocks
Terrilocks


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Joined: 01/09/2005 12:30:00
Messages: 8
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Just played it again and found that every 10 shots the force magic doen NOT work. This time it happened with a flak cannon. (alt fire)

Terrilocks
 
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