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Artifact bundles for the LAs  XML
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Chyster

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Joined: 02/08/2005 20:26:37
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The artifact bundle has changed considerably, I don't mind remapping the new sequences in my brain.

One thing I do find seriously annoying is that they automatically change now when I ghost. They didn't do this before that I recall.

Scenario: Titans to the left, titans to the right, queens and warlords fore and aft, I ghost to a new area, try to turn off the triple only to find that I activated the dadgum lightening artifact and my adrenalin goes to zero almost instantly. There are other instances, like expecting to be changing a weapon around only to find that the artifact has 'shifted' and I am wasting adrenalin on some other one.

Is there a way to fix this so that there is no change to the selected artifact until I initiate it from this end?

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Spacey

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It is not just ghost. Apparently it is the super weapons as well. You fire the deemer and fly it around, and you come back with the next one in line selected. It is almost as if in both cases, by bringing your weapon back up, you end up calling the next artifiact code.

*BEL*_e (spacey), BEL Clan General -- You Frag em, I'll Slag em!
LA -- *BEL*_e (level 283 - Extreme AM), LW -- *BEL*_o (level 26) MM - ?? ( *BEL*_Rolaids ?? *BEL*DrWho??, Engineer... *BEL*BS_E_E [BSEE '89, Ohio U] (level 22)

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Chyster

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yup, thats another good example. I need my adrenalin

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Kohan

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Joined: 01/21/2006 18:53:41
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Shouldn't artifacts be automatically disabled when ghosting?
Chyster

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They should be, or at least I think so.....but if lightening is active when ghosting, it will continue to discharge until you respawn.

Thats not what I am talking about. Think of the artifacts being bullets in the cylinder of a revolver (pistol). If I have bullet number one 'chosen', somehow the cylinder is being rotated via the code.

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Spacey

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Chyster wrote:
They should be, or at least I think so.....but if lightening is active when ghosting, it will continue to discharge until you respawn.

Thats not what I am talking about. Think of the artifacts being bullets in the cylinder of a revolver (pistol). If I have bullet number one 'chosen', somehow the cylinder is being rotated via the code. 


Every longer-duration artifact (lightning, triple, globe) appears to continue running after I emerge from ghost or the deemer. And as Chy points out, if I had the triple selected and I ghost or fire the deemer, as soon as I come back to normal view (e.g. non ghost or non-deemer hud), it is as if I had scrolled one along in the artifacts. And right along with this is the fact that I typically will find that I am not using the RL when I come out of ghost, but have some other "weapon" up, which IIRC is **ALWAYS** the translocator. Ghost out in front of a warlord, or even a nali, and you are in for a bit of not-fun.

*BEL*_e (spacey), BEL Clan General -- You Frag em, I'll Slag em!
LA -- *BEL*_e (level 283 - Extreme AM), LW -- *BEL*_o (level 26) MM - ?? ( *BEL*_Rolaids ?? *BEL*DrWho??, Engineer... *BEL*BS_E_E [BSEE '89, Ohio U] (level 22)

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Kohan

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What I'm saying, Chyster, is that if they automatically stopped when ghosting, you wouldn't have to worry. That would at least solve half of your problem. Perhaps a temporary Adrenaline set to zero, and then set back when you're unghosted?
TheDruidXpawX

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Or iterating through the artifact list and disabling them. I'll see what I can do about that.

On the bit where the wrong one is selected when you get back... think of it as a "your brain is scrambled" after ghost.... I say this beause I have not a single idea why this happens, although I can attest to the fact that it's always been this way.

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Chyster

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Woot, thanx Dru.

If at first you don't friccasee, fry, fry a hen.
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[KitFox]

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On the bit where the wrong one is selected when you get back... think of it as a "your brain is scrambled" after ghost.... I say this beause I have not a single idea why this happens, although I can attest to the fact that it's always been this way.
 


This happens 100% of the time when:

Getting out of Ghost.
Getting out of a Vehicule.
Getting out of a Redeemer Control.

I dont know if itsa bug in the main game, or Mysterial's RPG.


Or iterating through the artifact list and disabling them. I'll see what I can do about that.
 


This would be wonderfull.
320

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Is this only LA players? I often ghost with a triple going and when I land, I'm still on the triple and it's still active. I toggle it off and go on my way. I've never had it advance as you're describing. Also, my weapon has never changed either.
[KitFox]

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MMmmm Would it be because LA's number of artifact is above the maximum allowed?

Ill try to test it tonight.
Chyster

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320 wrote:
Is this only LA players? I often ghost with a triple going and when I land, I'm still on the triple and it's still active. I toggle it off and go on my way. I've never had it advance as you're describing. Also, my weapon has never changed either. 


That depends, is the triple the only one you have in inventory? Even so, an LA has three artifacts that cannot be thrown. So there is that.

KitFox wrote:
MMmmm Would it be because LA's number of artifact is above the maximum allowed? 


Dunno what the code states, but I know we get them all, including the new cinnamon flavored one. Should we even get that one being that it was created for another class? I guess so, otherwise LA wouldn't be LA anymore, huh.

If at first you don't friccasee, fry, fry a hen.
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[KitFox]

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cinnamon flavored one
 


Mmmmm i dont get that one. Unless i dont understand wich one you talking about :p
 
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