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How to bind tossing an artifact  XML
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auqalung77

Killing Spree

Joined: 06/10/2005 13:23:43
Messages: 39
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O=ToggleLocalChat
P=Speak Public
Q=tossartifact
R=
S=MoveBackward
T=speech TAUNT 27
U=
V=
W=MoveForward
X=ShowVoteMenu
Y=writetolog
Z=Strafe
Alt=playvehiclehorn 0
FodderFigure

Wicked Sick!
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Joined: 03/31/2005 17:04:57
Messages: 508
Location: Northern Indiana
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Here's another bind.
It turns the music on and off at a touch of a button.

Aliases[33]=(Command="set ALAudioSubsystem MusicVolume 0.2|set input BUTTON MusicOFF",Alias="MusicON")
Aliases[34]=(Command="set ALAudioSubsystem MusicVolume 0|set input BUTTON MusicON",Alias="MusicOFF")
.
.
.
.
.
BUTTON=MusicON


just replace BUTTON with your prefered keyboard button


you can change the volume to your liking by changing the 0.2 with something different.






You mean I really am important? How I feel when I'm drunk is correct?



My skin
http://www.disastrousconsequences.com/dcforum/posts/list/1093.page

My Loaded Weapon character is known as [DC]FodderFigure
My medic character is known as [DC]FodderFigure_MD
My Artifact character is known as [DC]FodderFigure_LA
skullcrusher


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Joined: 11/04/2005 16:07:28
Messages: 25
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Nonya-Biz wrote:
i like this better


class UT2k4RPGKeyBind extends GUIUserKeyBinding;

defaultproperties
{
KeyData(0)=(KeyLabel="UT2k4RPG",bIsSection=True)
KeyData(1)=(Alias="useartifact",KeyLabel="use artifact")
}
 


Where is this text inserted?
[WWW]
320

Wicked Sick!

Joined: 10/11/2005 21:28:38
Messages: 605
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TheDruidXpawX wrote:
Any idea on how to select a particular artifact using a keybinding? 


I've looked quite a bit. I found a few posts on Mysterial's site saying it just can't be done.

If it were possible, I think LA would be completely unstoppable...

mouse5 = ActivateArtifact.Triple | onrelease ActivateArtifact.Triple

mouse4 = ActivateArtifact.Globe | onrelease ActivateArtifact.Globe

Get the hold/release timing down and it's basically godmode.
v0rTeX

Wicked Sick!
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Joined: 12/19/2004 20:59:52
Messages: 562
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skullcrusher wrote:

Nonya-Biz wrote:
i like this better


class UT2k4RPGKeyBind extends GUIUserKeyBinding;

defaultproperties
{
KeyData(0)=(KeyLabel="UT2k4RPG",bIsSection=True)
KeyData(1)=(Alias="useartifact",KeyLabel="use artifact")
}
 


Where is this text inserted? 


Im pretty sure that is code. It would have to be compiled into something.
Those arent keybind commands.
 
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