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titan pets  XML
Forum Index -> UT2004 DisastrousConsequences.com Go to Page: Previous  1, 2, 3 Next 
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dirty_deeds

Dominating
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Joined: 12/19/2004 19:19:16
Messages: 202
Location: checotah, oklahoma, usa
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thank you very much.

old gamers never die, they just smell that way
[KitFox]

Dominating
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Joined: 11/25/2005 07:59:59
Messages: 232
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Getting rid of pets completelly would be simpler.

One Titan pet is already too much imo.

But thats just me :p
dip42

Unstoppable
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Joined: 04/25/2005 17:06:20
Messages: 344
Location: N.J.
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i just dont like the bescause they steal all the kills :-/ you know how it is to kill a pet when a titan is about to jump on it? and never mind getting to a thousand when the vets. are on with their titans.. its just like a play room bouncing all around and the rocks are for the balls if u think about it

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deidog

Killing Spree

Joined: 12/29/2005 05:55:01
Messages: 43
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personally I'd say stick to warlords myself. They at least get airborne and out of the way for the most part.
Maximus

Killing Spree

Joined: 02/26/2005 00:15:05
Messages: 30
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I like what Dru plans to do.
Pyramidion

Wicked Sick!
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Joined: 02/21/2005 14:31:28
Messages: 1099
Location: Brick City
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I'm not a big fan of pets, but I didn't mind the old ones as much. The titan pets aren't too bad, but being bounced around isn't too much fun on every wave. I like the idea of the monster class because it'd limit pets and adds another path. I'd have to agree that if there are pets I would prefer the warlords over the titans just due to the bouncing... so that's what my thoughts on the subject
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Okinesu

Dominating
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Joined: 12/19/2004 20:45:34
Messages: 234
Location: San Marcos, TX
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I used to love getting a summoning charm - now I usually toss it or give it away. The best I can get is a Warlord, and they are dangerously stupid creatures - all they do is laugh and flail around, then disappear for some reason after about 4 minutes. It'd be great if pets could have their "smartness" taken up a few notches. They are a nuisance, IMO.

Disastrous Consequences
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320

Wicked Sick!

Joined: 10/11/2005 21:28:38
Messages: 605
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TheDruidXpawX wrote:
I'm intending that Monster Summon type people in the future will be able to summon titans. They'll be able to summon 1 (one) titan at a time. They'll be able to pick the location as well.

It will be an exclusive path, just like loaded weapons and artifacts, so they'll need these pets to complete with the rest of the players. They wont be able to summon more than one though, and for everyone else, no more monster tongue.

Do you think this will adequately solve the situation? 


Yes
v0rTeX

Wicked Sick!
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Joined: 12/19/2004 20:59:52
Messages: 562
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Okinesu wrote:
... then disappear for some reason after about 4 minutes. 


Thats because Druid encoded a time limit on the summon charm in the new versions of the RPG. In v177 and v180 it was two minutes.
Okinesu

Dominating
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Joined: 12/19/2004 20:45:34
Messages: 234
Location: San Marcos, TX
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v0rTeX wrote:

Okinesu wrote:
... then disappear for some reason after about 4 minutes. 


Thats because Druid encoded a time limit on the summon charm in the new versions of the RPG. In v177 and v180 it was two minutes.  


Ah, I had no idea.

Disastrous Consequences
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v0rTeX

Wicked Sick!
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Joined: 12/19/2004 20:59:52
Messages: 562
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I cheat. I always export the files and look inside the code.
Whenever Druid releases a new version Im saavy to even the changes he doesn't publicly announce.

Did anyone notice that magic makers and max modifiers no longer work on superweapons?
[KitFox]

Dominating
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Joined: 11/25/2005 07:59:59
Messages: 232
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Max Works.

Magic doesn't.

It would be kinda ridiculous to not be able to remove that -3 on the redeemer.
v0rTeX

Wicked Sick!
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Joined: 12/19/2004 20:59:52
Messages: 562
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Hmm, maybe it was the Double Modifier that doesn't. I thought for sure there were two arts that didnt work on supers anymore.

At any rate, using a magic modified Redeemer is hardly worth worrying about since the majority of damage will happen after it switches back to an alternate gun anyway. So the magic effect will spawn from the newly held weapon. Unless of course your max ammo is 100+ and youve found a present granting an ammo refill.
{NYA}ViCorp:S

Killing Spree

Joined: 08/21/2005 14:26:22
Messages: 30
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I dislike the Titans because they tend to block hallways & you can't get past them. Plus someone on the Familyroom map camped one on the sofa and was killing everything that spawned there.
Danger Boy



Joined: 01/08/2006 18:27:43
Messages: 2
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I don't mind the titan pets in BIG maps. I like the idea of pets and right away when I saw "monster tongue" I knew I wanted it. I also love getting the Monster Charm's once in a while.

Anyway, on big maps they are no big deal. They dont block pathways, they don't stomp you around nearly as much cause you can be far enough away, and they can hurl rocks and still not get in your way.

On small maps like Deck17 (there are even better examples but I dont know the names) they titans are rediculas. They block hallways, rocks are flying everywhere and you're always being jostled around.

Personally I think I've died twice so far to titan pets. Once was when I couldn't get around it in a small hallway (I found out my translocator was broken the hard way) and I got nailed by 2 warlords. The second was when I got stomped as I went to dodge behind a corner (once again from warlords) and it stomped so I ran into the corner and got wasted.

At my level (23) I only get the Warlords but they are great. They can fly around and still are strong, as well they aren't TOO big to block hallways completely and they don't stomp things.

Although I guess in the end if the choice was to take pets out completely or titans in, I'd vote to keep em in - they add variety, humour (seeing a titan fighting another titan or seeing a pet as the last person alive is good entertainment) and are all round fun.
 
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