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Redeemer Kill Players?  XML
Forum Index -> UT2004 DisastrousConsequences.com Go to Page: Previous  1, 2, 3, 4 Next 
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JamesIX

Killing Spree

Joined: 03/13/2005 13:49:56
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it happened to me earlier today as well. i killed DarK Gunman with a deemer and I didn't ghost or blow the deemer up so that it even took health from me i was still at 300 health and it still killed him

JamesIX

"I wish to wish the wish you wish to wish, but if you wish the wish the witch wishes, I won't wish the wish you wish to wish"
v0rTeX

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Joined: 12/19/2004 20:59:52
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I don't suppose anyone would care to hear the simple solution?

Stop using redeemers when there are teammates in range of the explosion and it will never kill them.

Aside from not killing your teammates, they might appreciate not being in an orange cloud of kill stealing anyway. I know that when I am working on killing something and someone blows it up before Im finished and steals any chance of me continuing to gain experience from the damage I would have caused I am not happy with them.
Chyster

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Joined: 02/08/2005 20:26:37
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Location: Victoria, TX
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Now there's a novel idea, who wooda thunk it. Being that I don't get one at load out, I rarely will use them anyway.

But the best bet is like you said, if you gotta do it, wait till your in a jamb instead of trying to be the 232nd person in a row shooting one off.

If at first you don't friccasee, fry, fry a hen.
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dip42

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Joined: 04/25/2005 17:06:20
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but the pretty colors are so nice to look at

It onlys bothers me when ur on my favorite map (romra) and ur pushed off and have to trans back asap...

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320

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Joined: 10/11/2005 21:28:38
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[KitFox wrote:
]

The redeemer forgets who it belonged to when its owner dies and team damage somehow gets turned ON affecting anyone within the blast radius. Also, he stated that this would be difficult to change as it is seeded deeply in the core of the games programming.
 


This seems logic. However, it never hapenned in 1.74. Something changed. Right now it happens like once out of 5 redeemer. Each time i hear the sound of that dang missile i start getting heart attack


Redeemers tend to shove people around, giving them momentum.
Objects that have momentum tend to stop suddenly when impacting solid surfaces.
UT2004 possibly has a limit to how hard you can slam into something without taking damage.
Shoved hard enough under these conditions, you could lose all of your health.
 


Its not a knockback problem. Its instant. As soon as you receive the redeemer, BOOM! 


I think the incidence is coincidental with the holidays. There are a lot of new and inexperienced players on the server that don't know of the issues with the redeemer - not to mention the server is more crowded.
Chyster

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Joined: 02/08/2005 20:26:37
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dip42 wrote:
but the pretty colors are so nice to look at  


Ya, yer right, but it's hard to play while wearing welding goggles.

If at first you don't friccasee, fry, fry a hen.
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320

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Joined: 10/11/2005 21:28:38
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As far as I know (and play), there is no such thing as kill-stealing on the DC server and I am very, very happy that is the case.

As for the deemer, accidents happen. This discussion pops up every once in awhile and some decry it as evil. The reality is that people *are* careful with it and accidents *do* happen. In every case, people have apologized and I often see players offer weapons or even the deemer to the affected players the next round. It's handled in a good way and there's another wave in a couple minutes. It's just not something worth stressing over.
Continuum

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Joined: 03/09/2005 05:20:36
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Location: Indianapolis, Indiana
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Low Gravity / Space maps = deemer kills + 2

Or more




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Maximus

Killing Spree

Joined: 02/26/2005 00:15:05
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Actually I have found that I'm safer on space/low grav maps as they have much more open space and less walls to get slammed into. All I need to do after Redeemer kicks me half way across the map is use translocator to get back. Don't remember when was the last time I died from Reddemer blast in such maps.

I think Vortex is right, you get killed from friendly redeemer if the knockback from a Redeemer blast knocks you into a wall with enough power. On my old clan server we used to do that for fun - just to see how it works.
Hobo_Joe

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Joined: 06/12/2005 20:15:17
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Another thing that helps you to not be killed is when you know the deemer is close by, stand AGAINST the wall. I've had deemers go off right next to me, I was against the wall, and it didn't hurt me one bit.

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The only time I made a mistake is when I thought I made a mistake.

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Chyster

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Hey that's a good idea Hobo, I hadn't thought of that. I just squat down (duck) as most of the time it works like your standing near a ledge. While ducking, you won't fall off. Besides that, common physics would dictate that the smaller the surface area of any mass exposed to a blast, the less force would be applied to the mass.

Dunno if it works like that in game, but it sure sounds good.

If at first you don't friccasee, fry, fry a hen.
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FRAGaLOT

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Joined: 01/23/2005 11:32:54
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v0rTeX wrote:
I know that when I am working on killing something and someone blows it up before Im finished and steals any chance of me continuing to gain experience from the damage I would have caused I am not happy with them. 


Actually most XP is gained from causing damage to the monsters, not solely on killing them. Killing a monster is what appears on the scoreboard, but I find that rather meaningless since we are all out to get XP.

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v0rTeX

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Joined: 12/19/2004 20:59:52
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Right but what I mean is, if someone kills it for me, I can no longer damage it and gain experience from the damage.

High level players ruin the chance to gain exp when they easily kill a monster a low player was diligently working on taking down. So if you see someone low level working on killing something it might be polite to let them have it to themselves. Unless of course they are using the assault rifle because they are out of ammo for everything else.

Hobo_Joe

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Chyster wrote:
Hey that's a good idea Hobo, I hadn't thought of that. I just squat down..  



I can picture it now....a deemer goes off and everyone either squats or rushes to the wall

at least the deemer-driver won't have to worry about people running in front of their missile lol

A wise monkey is a monkey who doesn't monkey with another monkey's monkey.

The only time I made a mistake is when I thought I made a mistake.

After partying all night Chuck Norris doesn't throw up; Chuck throws down!

Loaded Weapons: [WMD]Hobo_Joe lvl: 389
Medic: Hobo_Healer lvl: 101
Loaded Artifact: LA_Hobo lvl:71
Engineer: enJOEneer lvl:110
No-Class: the_hobonator lvl:54
Monster Master: Summoner_Joe lvl:42
320

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Joined: 10/11/2005 21:28:38
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Well, in case there's any question, there is definately something wrong with the deemer. At least three times in the last couple days I've fired it and was nowhere near the explosion and took no damage myself, but killed other players. It wasn't by knocking them off ledges or into walls, either. For example, I fired one into the center of the grassy bowl area on roman arena and it killed three people.

I haven't figured out what causes this, but since it is consumate with the new weapons, I wonder if they have anything to do with it (maybe if you're holding a rage or reflecting, you take dmg?)

So for the time being, I am only using the deemer in circumstances where I'm certain no one else is around.
 
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