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ElectroMagnet bug?????  XML
Forum Index -> Druids RPG
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Chyster

Wicked Sick!
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Joined: 02/08/2005 20:26:37
Messages: 573
Location: Victoria, TX
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Playing in Golden Dawn last night (12-17-05), I noticed that the electromagnet wasn't performing normally. There were two distinct issues.

One, while "hangin' out" upside down on the upper walkways, it would shut itself off and I would fall to the ground. This was while just standing still.

Two, I would climb back up and it would randomly teleport me as though I had activated the teleporter charm. I would teleport into mid air locations and fall some distances.

I will play with it some more and see if I can reproduce the issues. If so, I will let ya know.

If at first you don't friccasee, fry, fry a hen.
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Mac_Knife

Rampage
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Joined: 01/25/2005 21:31:29
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Well with that first problem, were there titans around? Because when the titans hit the ground (and make everybody jump in the air), it will make you detatch.

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Ghorkvos

Killing Spree

Joined: 08/05/2005 12:32:36
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As for the second, when your on walls the out of bounds timer starts, are you sure thats not what moved you

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and if you gaze into the Abyss, the Abyss gazes also into you.
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Chyster

Wicked Sick!
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Joined: 02/08/2005 20:26:37
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No titans, it was the early waves, I was playing around trying to kill bugs upside down.

No out of bounds, I could have pretty much figured that one out myself. Or, maybe not. What were we talking about again...........

...............oh, yeah, I remember now. Eggnog!

All joking aside, the problem remains.

If at first you don't friccasee, fry, fry a hen.
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TheDruidXpawX

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Joined: 12/19/2004 18:32:13
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Sounds like a problem with that map. Does this happen to you on other maps?

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