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DruidsInvasionSpree 1.03 Released  XML
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TheDruidXpawX

Wicked Sick!
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Joined: 12/19/2004 18:32:13
Messages: 1945
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Greetings everyone. Here are the exp bonuses:

Killing Spree
This event occurs during the duration of your lifetime. Sometimes Ghost may say it's ended your killing spree, but this is inaccurate.
At 100 points: Killing Spree: 9 exp, 20 adrenaline
At 225 points: Rampage: 18 exp, 20 adrenaline
At 375 points: Dominating: 27 exp, 20 adrenaline
At 575 points: Unstoppable: 36 exp, 20 adrenaline
At 850 points: Godlike: 45 exp, 20 adrenaline
At 1200 Points: Wicked Sick: 54 exp, 20 adrenaline

Multi kill
Multikill exp points are awarded (and notified) after you have not killed a monster in 6.5 Seconds. Adrenaline is awarded at each step. The multikill is tallied based upon points during your kill window which will continue to be extended as long as you continue to kill monsters to a max of the Holy Crap Kill.
At 32 points: Double Kill: 4.2 exp, 10 adrenaline
At 44 points: Multi Kill: 8.4 exp, 10 adrenaline
At 58 points: Mega Kill: 12.6 exp, 10 adrenaline
At 74 points: Ultra Kill: 16.8 exp, 10 adrenaline
At 94 points: Monster Kill: 21 exp, 10 adrenaline
At 116 points: Ludicrous Kill: 25.2 exp, 10 adrenaline
At 132 points: Holy Crap Kill: 29.4 exp, 10 adrenaline

First Blood
First player to kill a monster during a game.
25 exp, 25 adrenaline

Flak Monkey
150 points in Flak kills during your life.
25 exp, 25 adrenaline

Combo Master
100 points in Shock Combo kills.
40 exp, 40 adrenaline

Head Shot
Shoot a Nali in the Head with a Sniper or Lightning Gun.
10 exp, 10 adrenaline

Head Hunter
Shoot a Nali in the Head with a Sniper or Lightning Gun 8 times during your life.
100 exp, 100 adrenaline

Road Kill
Run over a monster in a vehicle and kill it.
0 exp, 0 adrenaline

Road Rampage
200 points in Road Kills during your life.
15 exp, 15 adrenaline

Eagle Eye
Peg a flying monster with the tank's primary fire.
5 exp, 5 adrenaline

Top Gun
Peg a flying monster with Heat Seekers on the Raptor.
15 exp, 5 adrenaline

Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page

The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
TheDruidXpawX

Wicked Sick!
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Joined: 12/19/2004 18:32:13
Messages: 1945
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Download is here:

http://www.disastrousconsequences.com/dc/download.jsp

Enjoy

Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page

The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
PoD


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Joined: 07/27/2005 15:55:45
Messages: 13
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YOOHOO!!
Thanks, I didn't see it!
PoD


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Joined: 07/27/2005 15:55:45
Messages: 13
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Great mutator mate!
Maximus

Killing Spree

Joined: 02/26/2005 00:15:05
Messages: 30
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I really, really like this mutator.
v0rTeX

Wicked Sick!
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Joined: 12/19/2004 20:59:52
Messages: 562
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Good work Druid.

Only problem is that when I downloaded the zip file, the ini was b0rked.
Lots of symbols instead of carriage returns, duplicate lines under different class type sections, etc.

Any chance you could maybe quote-post your default ini here?
Otherwise I think I can sort it out but it would be easier ...
Maximus

Killing Spree

Joined: 02/26/2005 00:15:05
Messages: 30
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Ini that I downloaded and installed looks fine.
Maximus

Killing Spree

Joined: 02/26/2005 00:15:05
Messages: 30
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I just noticed that bots aren't affected by this mutator. Any chance that could be added as an option in ini file (for single player games, for example)?
Pyramidion

Wicked Sick!
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Joined: 02/21/2005 14:31:28
Messages: 1099
Location: Brick City
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I love the new spree's, good fun... I've got one question, I like the head shot rewards, but I forget how many I'm at, so I was wonderingis if it was possible to have a counter like the double kill counter? Anyways good addition!
[Email] aim icon
TheDruidXpawX

Wicked Sick!
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Joined: 12/19/2004 18:32:13
Messages: 1945
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v0rTeX wrote:
Good work Druid.

Only problem is that when I downloaded the zip file, the ini was b0rked.
Lots of symbols instead of carriage returns, duplicate lines under different class type sections, etc.

Any chance you could maybe quote-post your default ini here?
Otherwise I think I can sort it out but it would be easier ... 


hehe. That's the linux line feeds you're seeing. For some reason Microsoft(tm) decided that \r\n would be better than \n. Open it with WordPad(tm) That'll convert it.

That's the exact ini that's running on my server right now.

Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page

The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
TheDruidXpawX

Wicked Sick!
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Joined: 12/19/2004 18:32:13
Messages: 1945
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Maximus wrote:
I just noticed that bots aren't affected by this mutator. Any chance that could be added as an option in ini file (for single player games, for example)? 


Sure. I'll accept patches that change it to work with bots as well. I think it's because I'm using PlayerController to check all my stuff through.

Which is a round about way of saying. If someone is willing to contribute the fix, then yes.

It's not that I don't care... I do. I just dont care enough to do anything about it.

Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page

The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
TheDruidXpawX

Wicked Sick!
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Joined: 12/19/2004 18:32:13
Messages: 1945
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Pyramidion wrote:
I love the new spree's, good fun... I've got one question, I like the head shot rewards, but I forget how many I'm at, so I was wonderingis if it was possible to have a counter like the double kill counter? Anyways good addition! 


I dont think so, but I might look into it. The F3 Message Screen is handled entirely by the game itsef... I'm reporting the head shots to the game... it just doesn't seem to track them on this scoreboard.


Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page

The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
[BGE]Cha-Chi

Rampage
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Joined: 02/06/2005 19:30:36
Messages: 117
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Well I'm not a hardcore coder but I was giving some thought towards one of the "issues" with getting to the holy crap status and not being able to recieve more "bonus" exp until after you waited 6.5s for the cycle to restart.

Now I figure that the server keeps a reading of how much damage is done during the killing spree cycle as a continuous numeric value. I would also figure that if the SERVER is keeping the numeric valua then a commend could be created that resets the damage counter for the cycle.

Example in a generic BASIC asspect, and no the commands aren't right but just using the phrasing as an example to illiustrate what I mean:

Var A= Kill cycle time recorded in seconds
Var B= Kill points a player recieves recorded in points.

Ok, here ya go:
""""When player hits "Holy Crap" THEN
Set Var A to 0.01s AND
Set Var B to 0 point.""""

Again I am not a coder but if your dealing with math equations to create these abilities then something along this line should work. Of course what it does is reset the point counter to 0 so that next kills still add towards a double damage and resets the kill time cycle, Var A, so that a new kill cycle is started.

Am I in a ballpark worth working in. Seems like maybe a 1 to 2 line addition to the mutator to make it work.

*~* The Great
And Almighty
Cha-Chi *~*
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v0rTeX

Wicked Sick!
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Joined: 12/19/2004 20:59:52
Messages: 562
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Ok thanks for the tip on using WordPad.

But Im still seeing duplicate lines. Are all the lines supposed to appear in all 3 sections? I thought the adrenaline bonus= lines should only appear under the heading for [InvasionSpree..... adrenalinerules] thing.. etc.
TheDruidXpawX

Wicked Sick!
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Joined: 12/19/2004 18:32:13
Messages: 1945
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v0rTeX wrote:
Ok thanks for the tip on using WordPad.

But Im still seeing duplicate lines. Are all the lines supposed to appear in all 3 sections? I thought the adrenaline bonus= lines should only appear under the heading for [InvasionSpree..... adrenalinerules] thing.. etc. 


That is correct. In the Experience Game Rules are all the rules for that class.

You can just delete the Adrenaline and Basic sections if you're not going to specify those classes instead of the experience one.

Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page

The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
 
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