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10/31/2005 14:03:26
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Ghorkvos
Killing Spree
Joined: 08/05/2005 12:32:36
Messages: 53
Location: Charlotte, NC
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In vehicle invasion if you use an MWM on a link while repairing a vehicle you get a critical error, put this here because the error has to do with MWM
Happened to me 4/4 times on 4 different vehicles on 2 maps
I doubt anything can be done but I thought I would warn about it
The first time this happened the server also had some trouble, could be a coincidence
Here is the actual error message
UT2004 Build UT2004_Build_[2005-02-15_17.02]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2603 MHz with 1023MB RAM
Video: RADEON 9550 (6458)
RPGLinkGun ONS-Aeterna.RPGLinkGun (Function Engine.Weapon.GetFireMode:0000) Infinite script recursion (250 calls) detected
History: FFrame::Serialize <- UObject::ProcessEvent <- (RW_Damage ONS-Aeterna.RW_Damage, Function UT2004RPG.RPGWeapon.ClientStopFire) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Aeterna <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
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Battle not with monsters, lest ye become a monster...
and if you gaze into the Abyss, the Abyss gazes also into you.
--Nietzche
http://skincity.beyondunreal.com/?section=models&action=show_infos&id=487 |
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10/31/2005 16:38:42
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Mac_Knife
Rampage
Joined: 01/25/2005 21:31:29
Messages: 141
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Cool, thanks for the warning Ghork, I'll try to remember this bug during vehicle invasion.
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My skin: http://skincity.beyondunreal.com/?section=skins&action=show_infos&id=1980 |
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11/01/2005 09:06:03
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GETSOME
Joined: 02/11/2005 17:28:21
Messages: 16
Location: St. Petersburg Fl.
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Ahhhh, So thats whats been happening to me. Atleast it wasnt just me.
Thanks for the post. ghork.
So no changing wepons while healing vehicles.Got it.
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YOU WANT SOME? |
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11/01/2005 15:07:14
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TheDruidXpawX
Wicked Sick!
Joined: 12/19/2004 18:32:13
Messages: 1946
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That's funny. I'll note it down and maybe not let it trigger if the alt fire of a link gun is active.
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Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page
The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.
The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star |
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11/07/2005 14:41:59
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Ghorkvos
Killing Spree
Joined: 08/05/2005 12:32:36
Messages: 53
Location: Charlotte, NC
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Another similar bug Ive discoverd is that when i use thew teleporter from a vehical the vehical blows up and im counted as out, but im still in but mostly stuck.
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Battle not with monsters, lest ye become a monster...
and if you gaze into the Abyss, the Abyss gazes also into you.
--Nietzche
http://skincity.beyondunreal.com/?section=models&action=show_infos&id=487 |
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11/07/2005 14:43:14
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v0rTeX
Wicked Sick!
Joined: 12/19/2004 20:59:52
Messages: 562
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Ghorkvos wrote:
Another similar bug Ive discoverd is that when i use thew teleporter from a vehical the vehical blows up and im counted as out, but im still in but mostly stuck.
That would be a bug Mysterial should fix as the Teleporter is not a unique part of Druid's addon.
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