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12/30/2004 11:56:41
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TheDruidXpawX
Wicked Sick!
Joined: 12/19/2004 18:32:13
Messages: 1946
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This is something I've been thinking about for a while, adding unique weapons that monsters drop in game, and once you pick them up, they're stored with your RPG data, always appearing in your inventory when you join the server.
These weapons would have multiple weapon effects, (Possibly both good and bad)
I've held off on implementing it though because with the addition of loaded weapons, it seems that most high level players already get really nice weapons...
What-cha all think?
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Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page
The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.
The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star |
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12/30/2004 12:07:22
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Kris
Joined: 12/28/2004 09:52:46
Messages: 17
Location: Las Vegas /SoCal
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HOT
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12/30/2004 12:12:24
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v0rTeX
Wicked Sick!
Joined: 12/19/2004 20:59:52
Messages: 562
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I like the idea but yes it might clash with loaded weapons. So admins will just have to evaluate which they want more. Personally if it didn't conflict I would run the unique weapons alongside a loaded skill that stopped at level 1.
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12/30/2004 17:56:29
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Cloud34
Rampage
Joined: 12/19/2004 21:59:37
Messages: 138
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I love the idea, but I am very worried about balancing issues. Maybe make it so you need a specfifc ability before you can even carry unique weapons, and that for each level of this new ability allows you to carry a unique weapon of each weapon group one at a time.
Just brain storming.
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12/30/2004 19:31:07
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TheDruidXpawX
Wicked Sick!
Joined: 12/19/2004 18:32:13
Messages: 1946
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Cloud34 wrote:
I love the idea, but I am very worried about balancing issues. Maybe make it so you need a specfifc ability before you can even carry unique weapons, and that for each level of this new ability allows you to carry a unique weapon of each weapon group one at a time.
Just brain storming.
I'm worried about balancing too. My current idea is that you could only hold 2 unique weapons at any time. Beyond that you'd have to pass them on to others.
Food for thought
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Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page
The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.
The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star |
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12/30/2004 22:52:29
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Azumarril
Joined: 12/29/2004 23:29:07
Messages: 13
Location: Colorado
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here's my idea:
you have an ability like Immoreuniquethanyou with three levels.
the first level lets you have 1 unique except one that boosts a stat
the second level lets you have 1 unique of any kind.
the third level lets you have 2 uniques of any kind.
the cost per level would be 20. (max 3)
the possible unique abilities:
attack speed booster (2*Modifer)
attack damage booster (1.5*Modifier)
Ammo booster (5*Modifier)
Dampening aura (slows down nearby enemies enemy speed-2*Modifer)
fatal aura (slows down nearby players player speed-2*Modifier including self)
where modifier = rand(1,10)
The chance of getting a unique would be increased by .05 for every level, starting from .05.
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12/31/2004 01:39:51
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cplmac
Wicked Sick!
Joined: 12/19/2004 21:10:38
Messages: 1464
Location: chicago burbs
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does anyone remember the cluster redeemer? Dru, im not sure how bad this would lag the server but it is definately one of the coolest weapons ive seen in the game. you can set how many grenades come out of the redeemer. we used to play with 800, and it was truly a sight to see! also, the gravity vortex would be a welcome addition, especially on an invasion server!
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good, bad, I'm the guy with the gun. |
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12/31/2004 01:43:15
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cplmac
Wicked Sick!
Joined: 12/19/2004 21:10:38
Messages: 1464
Location: chicago burbs
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Also, could you please remove the cplmacredeemerofselfobliteration? That thing is really gettin to be a pain in the exit cheeks. And if not, can I at least start gettin some xp for killing myself? I swear I'd be level 195 by now.
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good, bad, I'm the guy with the gun. |
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01/04/2005 06:56:20
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(dof)dcs
Killing Spree
Joined: 01/03/2005 16:39:36
Messages: 73
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cplmac, itd be nice if you could use some punctuation at the end of your sentences.
edit; thank you.
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Superior tactics will prevail, and ownage shall ensue. |
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01/04/2005 07:02:49
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(dof)dcs
Killing Spree
Joined: 01/03/2005 16:39:36
Messages: 73
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how about a gun that makes you invulnerable to certian attacks, ie rocks, nali? please?
-lightning gun that has major splash damage, or even chain damage, like it hits one monster and then the next nearest one.
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Superior tactics will prevail, and ownage shall ensue. |
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01/04/2005 09:48:53
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cplmac
Wicked Sick!
Joined: 12/19/2004 21:10:38
Messages: 1464
Location: chicago burbs
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thats a great idea, a chain lightning gun!
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good, bad, I'm the guy with the gun. |
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01/04/2005 11:19:47
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Milk_Kartn_Celeb
Joined: 12/31/2004 14:15:32
Messages: 19
Location: Oklahoma
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I like the chain lightning gun idea too It would be especially great at times like when wave 14 comes around on the Hall of Giants map
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01/05/2005 10:04:21
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cplmac
Wicked Sick!
Joined: 12/19/2004 21:10:38
Messages: 1464
Location: chicago burbs
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How about bringing back the gravity vortex super? That thing was cool. My only concern would be team kills, and you know how big a concern that is with me!
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good, bad, I'm the guy with the gun. |
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01/06/2005 06:16:17
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(dof)dcs
Killing Spree
Joined: 01/03/2005 16:39:36
Messages: 73
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how about a sheild gun that shoots? IE, the protective shield would fly out, burninating the countryside. I mean, causing damage to monsters. And the primary fire could shoot an arrow or dart or strongsad's spear even.
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Superior tactics will prevail, and ownage shall ensue. |
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01/08/2005 18:27:08
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Ess-Jay
Rampage
Joined: 01/03/2005 22:37:03
Messages: 160
Location: Cardiff, UK
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One possibility would be that the lower level players would have a higher chance of getting a unique weapon than the higher players, possibly in increments of .2%. As you progress, the less likely it is for you to pick up a unique weapon, although the loaded weapons ability would still cater for your needs. This would certainly balance teams out as the vast majority of games seem to have an immense cross section of varied level players.
Other than that, what about a weapon spray ability? The first level increases splash and spray damage for your weapons, such as the Flak having a wider spray, and each further level increases those further (max level 3).
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"I've come here to kick some butt and chew some bubblegum... right now, I'm all outta bubblegum..." |
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