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Loaded weapons bug  XML
Forum Index -> Druids RPG
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v0rTeX

Wicked Sick!
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Joined: 12/19/2004 20:59:52
Messages: 562
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Hey Druid,

guess who man.

Okay, the loaded skill does read the weapons properly that you choose to give players at each of the first three levels. It does not, however, take the proper values for cost per level and max level. I've got players on my server now who have been buying it at the standard cost of 10 +5 for each level. I set it to be 10 +10 for each level. Also they can buy level 5 which I told it level 4 was max.

I tested this in instant action and it is not taking the values from the ini file.

Took me a bit to find out because I havent tried to buy it for my character yet or I would have noticed sooner.
TheDruidXpawX

Wicked Sick!
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Joined: 12/19/2004 18:32:13
Messages: 1946
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v0rTeX wrote:
Hey Druid,

guess who man.

Okay, the loaded skill does read the weapons properly that you choose to give players at each of the first three levels. It does not, however, take the proper values for cost per level and max level. I've got players on my server now who have been buying it at the standard cost of 10 +5 for each level. I set it to be 10 +10 for each level. Also they can buy level 5 which I told it level 4 was max.

I tested this in instant action and it is not taking the values from the ini file.

Took me a bit to find out because I havent tried to buy it for my character yet or I would have noticed sooner. 


We might have to show you how to compile a class to tweak this v0r. I'm still trying to think up a way around it

Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page

The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
v0rTeX

Wicked Sick!
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Joined: 12/19/2004 20:59:52
Messages: 562
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Yeah Ive read about the way to export source files, and Ive looked at Mysterial's source files before so I know what to look for to change things like cost and max level. Heck I think if I do some reading I can remember how to recompile it into a class of sorts.

I guess I would have to do it as my own little addon file huh?
It would work, guess I dont really care enough to do it at the moment. I just thought the idea of being able to adjust those numbers on the fly in the ini was neat. Too bad it didnt work out so well. At least the weapon selection does. Thats the most important part to me.
TheDruidXpawX

Wicked Sick!
[Avatar]

Joined: 12/19/2004 18:32:13
Messages: 1946
Offline

v0rTeX wrote:
Yeah Ive read about the way to export source files, and Ive looked at Mysterial's source files before so I know what to look for to change things like cost and max level. Heck I think if I do some reading I can remember how to recompile it into a class of sorts.

I guess I would have to do it as my own little addon file huh?
It would work, guess I dont really care enough to do it at the moment. I just thought the idea of being able to adjust those numbers on the fly in the ini was neat. Too bad it didnt work out so well. At least the weapon selection does. Thats the most important part to me. 


I can show you how to do it in about 15 minutes, as soon as I give this a try to see what the freak is going on

Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page

The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
 
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