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UnrealScript, Coding, Mapping, and 3rd party Mods [XML]
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 Topic   Answers   Author   Views   Last message 
Pogamut plugin 1 Continuum 1066 11/16/2007 01:03:13
CaRnaGe [Latest Reply]
Need some help making a custom ability (Using Loaded Monsters and Artifact Loaded) 4 Nighthawk2088 1101 11/01/2007 17:00:31
Nighthawk2088 [Latest Reply]
RPG Single Player 4 5p33d0fD4rk 1081 10/19/2007 11:42:06
Dracos [Latest Reply]
How to verify if player has an specific artifact activated? 0 bolhota 805 10/09/2007 09:29:12
bolhota [Latest Reply]
Splitting up Monster/Medic class 12 Tentei 1419 09/13/2007 15:25:56
Tentei [Latest Reply]
Server Issues with extending DruidsRPG 0 Robin 812 08/31/2007 17:08:28
Robin [Latest Reply]
Changing weapons for Loaded Weapons 2 Tentei 1148 08/22/2007 10:16:54
Tentei [Latest Reply]
adding new stats, how can I do that? 10 bolhota 1162 08/11/2007 20:46:10
bolhota [Latest Reply]
Ballistic Weapons with RPG 4 Dante589 1427 08/06/2007 14:06:03
BotFodder [Latest Reply]
Working on an Stats Output Program 3 [ÚtC]modulstyle 1284 05/18/2007 14:35:52
[ÚtC]modulstyle [Latest Reply]
Satore Monster Pack (where) 4 Grizzled_Imposter 1161 04/11/2007 06:52:00
buffalotrace [Latest Reply]
BotsCombos: Berserk too powerful? 4 BotFodder 1090 03/09/2007 21:28:33
Spacey [Latest Reply]
Compiling Mutators on Mac 0 5p33d0fD4rk 896 01/12/2007 14:14:04
5p33d0fD4rk [Latest Reply]
new mutators/upgrades <please check them out > 0 Mystic 1017 10/22/2006 21:44:25
Mystic [Latest Reply]
Artifact HealingSpell 6 Deadstriker 1059 10/16/2006 05:25:17
Deadstriker [Latest Reply]
Map Terrain Problem 1 Shadow-X 1016 10/15/2006 12:36:32
Moof [Latest Reply]
Loaded weapon code trouble 1 Charybdis 1122 09/22/2006 19:44:02
Charybdis [Latest Reply]
Dual Assault Rifles - how's it done? 6 BotFodder 1200 09/20/2006 16:42:34
KohanX [Latest Reply]
Okay then: Online source code for 2004? 2 BotFodder 1037 09/17/2006 10:18:57
Continuum [Latest Reply]
interresting problem 5 Deathsong 1329 09/03/2006 07:57:09
Deathsong [Latest Reply]
 
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