Author |
Message |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 06/25/2005 22:49:13
|
edomingox
Dominating
Joined: 05/22/2005 16:57:45
Messages: 247
Offline
|
I think this would be cool if you can get it to work randomly, since I don't think everyone would want this on every map.
Summary: When a player is killed a new "Zombie of NightMare" is created. When a Zombie gets killed it won t be restarted. The max number of Zombies in the arena is configurable, the Zombies skill and starting health are configurable, the Zombies damage done per second is configurable You can set the Zombies to be very aggressive as well. When a Zombie dies, he drops a pickup (such as health packs, shield pack, udamage, etc..), according to a dropping probabilty wich can be set in the mutator s options. You can allow a special dropping, wich is meaning that in a configurable percent of cases a killed Zombie drops a special and also configurable pickup (XWeapons.RedeemerPickup as default). You can optionally allow Zombies to gib up violently and eventually explode, upon death. The gibbing probability is configurable as well as the explosion damage, radius, damage type, emitter and sound.
http://www.ut2003hq.com/pafiledb2/pafiledb.php?action=file&id=4939
|
My character skin -
http://skincity.beyondunreal.com/?section=skins&action=show_infos&id=1513
or
http://www.utzone.de/include.php? path=content/download.php&contentid=4280
http://friends.GameFly.com/r/5c9eec123614102a919d
|
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 07/27/2005 22:02:39
|
edomingox
Dominating
Joined: 05/22/2005 16:57:45
Messages: 247
Offline
|
now that i think about it. probably won't be a good idea. maybe if it was random on each death, like a 1% chance.
|
My character skin -
http://skincity.beyondunreal.com/?section=skins&action=show_infos&id=1513
or
http://www.utzone.de/include.php? path=content/download.php&contentid=4280
http://friends.GameFly.com/r/5c9eec123614102a919d
|
|
 |
|
|
|