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a Tremor wurm mod .. check it out  XML
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Mystic

Godlike

Joined: 12/21/2004 21:36:56
Messages: 417
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i was wondering if u can make a monster wurm type critter to come up from the ground like from the movie tremors.. for sand/land maps..
or something similar.

or soemthing along thel ines
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Fire_eclipse

Godlike
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Joined: 01/24/2005 12:11:23
Messages: 353
Location: Red Lodge, MT
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That would be awesome Mystic. I like the way you think. You know I got a good idea for a way to keep people from camping the deemer you could set the wurm to hunt everyone like regular play but if someone camps the super weapons the wurm goes after them until they get a certain distance away. Just a thought.
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Fire_eclipse

Godlike
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Joined: 01/24/2005 12:11:23
Messages: 353
Location: Red Lodge, MT
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OH and by the way I know I am devious.
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cplmac

Wicked Sick!
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Joined: 12/19/2004 21:10:38
Messages: 1464
Location: chicago burbs
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that is brilliant squared gents.

good, bad, I'm the guy with the gun.
Mystic

Godlike

Joined: 12/21/2004 21:36:56
Messages: 417
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youd have to make invisable triggers that people would have to step on .. example beingm, super weapon spawn points. ect, a timer of 2 seconds ..or so ... maybe it could just pull u under in an instagib fashion,.
Maybe it can just teleport you across map . if thats the case the time limit on the trigger should be almost instant.. t it could be roots .or hands or a rock..like a frozen incasement... but it would definatly help with the camping of supers.. and id be a nifty .anywho . woot to brains.
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v0rTeX

Wicked Sick!
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Joined: 12/19/2004 20:59:52
Messages: 562
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Anti - superweapon camping strategies:

1) Random Item Placement... cause you cant camp what isnt in the same spot always.

2) No Superweapons mutator... cause you cant camp what isnt there at all.

Havoc_Summers



Joined: 01/11/2005 14:42:08
Messages: 16
Location: California - near LA
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I like the random placement of a deemer... Not that the vurm idea isn't good.
I only need one redeemer per life usually because with LoadedWeapons lvl_1, I get a new deemer per wave. So I let others get the redeemer once I have one.
What I hate is when someone is camping it and gets it over and over on the same wave - and you look at their score and it's low anyway! Aaaaa-

Anyway, random location is easier to program - also vary the appeareance time a few seconds, so no one camps the "time"

Oh and the wurm defending super weapons idea, what if you just make a spawn point near the super weapon? This would make anyone think twice about camping there. Imagine if a Queen spawns on top of the deemer - campers would be running away most of the time!

But, how to program the vurm - you take the Queen creature and change the skin. When the queen disappears, change the animation to the Vurm burrowing underground. Instead of disappearing, it burrows you see - and oh no! You don't know where it will come up again! Aiiieee... it's scary!
 
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