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GoldenEye 007 Caves  XML
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Joined: 11/05/2008 22:52:53
Messages: 361

GoldenEye 007 Caves Beta 1

This is the Caves multiplayer map from GoldenEye 007, the classic Nintendo 64 shooter.

Meowcat made a port of this map as part of his YARM map pack. I asked him if I could fix it up, and he said 'Go for it.' That was back in Summer 2011. About 2 weeks ago I decided to actually work on it. I polished up the map, doing the lighting, textures, deco, sounds, etc. I scaled it up (by 1.5) for normal UT2004 play.

I included 3 OGG music files with this map. Yes, 3! Looping versions of Caverns, Streets and Facility from GoldenEye. You can can actually pick which song you want to hear in-game. In the large open area, you'll see five ferns up on the cliffs. Shoot them to select one of 5 songs. You can also pick the song from DM-PerfectDarkTemple, or one of the default UT2004 tracks, KR-Sulphur.

The map normally will play the Caverns song, if you want the map to play a different song by default, rename one of the other ogg files GoldenEye-Caverns.ogg.



Rare for the map layout and music; Meowcat, of course, Hourences (http://www.hourences.com/) for various meshes from Idoma and Rrarijar; HazelH (http://www.hazelwhorley.com/) for the sand meshes.



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