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Monster/Medic Keybinds  XML
Forum Index -> UT2004 DisastrousConsequences.com
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Dead_Freddo

Killing Spree

Joined: 06/30/2010 12:36:28
Messages: 55
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Hi,
Just wondering; is there a keybind for summoning different monsters as a monster/medic class? I am aware you can keybind artifacts for adrenaline relics and I've heard you can keybind Monster relics too?
Could you please let me know of any keybinds for summoning fire skaarj and lava skaarj?

Much Appreciated,
Freddo

Locrian

Rampage

Joined: 11/05/2010 16:07:35
Messages: 134
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Monster summoning artifacts have the same problem as engineer constructions, so you can't select one in particular like you can with unique arts like triple, globe, etc. Like I said in game, though, you can work around this. Check out greg11's post in this thread. It's the first post. Basically, what you would do is make text files with SelectMedic as the first command (since the medic weapon maker is a unique artifact with a select command), and then a number of next/prev item commands equal to the number of times you have to press the next/prev item key to get to the monster you want to summon. Then in your user.ini file, bind by saying "[key]=exec [filename].txt".

Never tried it, myself, but it may be worth a shot if you have a few minutes to write the files.
Skydust



Joined: 12/03/2009 14:09:23
Messages: 17
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After looking at data from other locations, to set a keybind for a pet requires this.
You first need at starting point and all I know right now is the HealingBlast
so
set input Tab selecthealingblast|nextitem|nextitem|nextitem|nextitem|nextitem|nextitem|nextitem|nextitem|nextitem|nextitem|nextitem|inventoryactivate

That is what I use and at present time I have loaded monsters level 7 only

NOTE: you cannot use the code previtem, because I've tried it, but when you pick up artifacts like the lightning rod or the globe or trips or whatever then it will be inserted by default ahead or in front of healing blast and it will throw off your code so you have to use nextitem instead. I know its alot of nextitems but it still works.

Also I've set up M as healing blast which is

M=selecthealingblast|previtem|inventoryactivate
you key in
set input m selecthealingblast|previtem|inventoryactivate

I don't know what the medic maker is or kill all pets or kill oldest pet because their is an extreme medic which doesn't have the blast and doesn't have the healing blast to go off of.
here is the engineer blast
set input G selectshieldblast|inventoryactivate
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