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05/22/2011 15:26:03
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mao_zedong
Joined: 05/22/2011 15:18:11
Messages: 1
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Hello,
iam Mao_Zedong aka Chris IRL,
first of all, A BIG thank to all of you in particular druidXpawX
Here my different problem that i have:
is it possible to force xp winning at the end of a game more than 999? (i always try to edit the .ini files but all the time failed)
i have heard about it was possible to change monsters that we can summon being a monster master, so i tried and unsuccessfully as well. Can we ?, i only success to change level of monster summoned, adrenaline and monster point cost
cheers all, cya!
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08/08/2011 01:06:40
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Legendary_Agent
Killing Spree
Joined: 08/21/2006 02:57:13
Messages: 33
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mao_zedong wrote:
Hello,
iam Mao_Zedong aka Chris IRL,
first of all, A BIG thank to all of you in particular druidXpawX
Here my different problem that i have:
is it possible to force xp winning at the end of a game more than 999? (i always try to edit the .ini files but all the time failed)
i have heard about it was possible to change monsters that we can summon being a monster master, so i tried and unsuccessfully as well. Can we ?, i only success to change level of monster summoned, adrenaline and monster point cost
cheers all, cya!
EXP for match:
Yes its possible to put more than 999 exp, i have mine currently set to 10000, to achieve this go to ut2004/system/ and open ut2004rpg.ini file.
Now see where it says "EXPForWin=", there you just put how much EXP u want players to get at ending the game.
Adding Custom monsters to monster master list:
IT is also possible to add custom monsters, they are also found in ut2004rpg.ini file, you can access it the same way youve had acess to change the EXP gain at level completion.
Search in the ut2004rpg.ini file the section: "[DruidsRPG200.AbilityLoadedMonsters]"
There you can add your own monster, for example:
MonsterConfigs=(FriendlyName="Classic Zombie",Monster=Class'HL2MonstersLite3.ClassicZombie',Adrenaline=25,MonsterPoints=2,Level=2
Another Example:
MonsterConfigs=(FriendlyName="Elite Mercenary",Monster=Class'satoreMonsterPackv120.SMPMercenaryElite',Adrenaline=60,MonsterPoints=7,Level=
You need to know its class so dont think its just by writing its name
Friendly Name you can type how to call it when browsing monsters ingame, the class you must know it by reading the monster help file or something like that, adrenaline you specify how much adrenaline u need to spawn it, monster points how many points you need for it, and level how many levels you need in monster master i think.
Best Regards
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