Joined: 08/20/2010 14:57:13
Messages: 62
Location: uk
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well i was thinking im always stuck with that crap engineer link so could you add a resupply ability that give u a artifact that resupplies the weapon or a artiface the makes somin like rocketlauncher of resupplication hope i spelt it right
The engineer class has certain restrictions to keep it from being too powerful. You don't get awesome weapons or a good weapon damage bonus because the class specialty is constructions, not weapons.
Perhaps you should play as a weapon master if you want awesome weapons.
"Only a few find the way, some don't recognise it when they do, some don't ever want to."
Cheshire, The Cat
Alice and the Hatter: Quotes: Alice in Wonderland
Alice: What a funny watch! It tells the day of the month, and it doesn't tell what o'clock it is!
The Hatter: Why should it? Does your watch tell you what year it is?
Alice: Of course not, but that's because it stays the same year for such a long time together.
The Hatter: …which is just the case with mine.
HERE IS MY NEW SKIN ... please take time to download it
MY SKIN--
thanks road
working on a new skill please support and advice would be great
Joined: 09/30/2006 16:10:39
Messages: 931
Location: NorCal is currant home
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I think he was thinking like a weapon rack type of pickup.
now that would be a interesting idea have a eng build a rack and if some one has a nice weapon to share they can toss it at the rack and have it stick! then there is a weapon dispersal point in/or close to the base area instead of run'n all over the map!
I may be getting old and falling apart but I can sure can raise Hell and have fun doing it!
Joined: 08/20/2010 14:57:13
Messages: 62
Location: uk
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finally someone thinks ok ty dom60 hes a good reader (WOP kid talking lol)
anyway i was thinking for the wm you could give it woe loaded and blockoff loaded woe is weapons of evil give em a subclass calld woe
sentinel or give em unreal 4 ever super weapons as a subclass