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Druids Anti-Camper and Vehicles created by Engineers  XML
Forum Index -> UT2004 DisastrousConsequences.com
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tgroombr

Dominating
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Joined: 11/26/2006 15:05:26
Messages: 211
Location: The Invasion Vault
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I have noticed that at any time you are in a vehicle while playing on a deathmatch map, it will always call you out of bounds unless you are in a turret belonging to the vehicle, or are in sight by an enemy. I assume that it does this because the mutator looks for a path network belonging to that of the specified pawn class. Because you are now a vehicle pawn, it will look for road paths and flying paths. Since there are none in deathmatch maps, unless the map has the VSOverride actor and has vehicles with complete path networks set up, which do not exist on DC, it will always boot you out of your location. I really hate this. I was wondering if someone could edit the code for the mutator that switches between path networks, to have it not. Rather, don't change paths at all, if there is a network nearby, don't call anything.

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