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Modding guide?  XML
Forum Index -> UT3 UnrealScript, Coding, Mapping, and Mods
Author Message

Wicked Sick!

Joined: 12/19/2004 18:32:13
Messages: 1946

Hola all,

I'm wondering if someone would be willing to build us a handy dandy howto for creating a derivative work of a custom mod.

An example of what I'm thinking of can be seen here: Druids school for Changing skill levels, overriding methods, and adding your own classes to RPG

I'd love to see something informative like this for UT3 mods, as a quick "how to" to jump in and modify something already existing.

Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page

The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
Forum Index -> UT3 UnrealScript, Coding, Mapping, and Mods
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