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Defense Sentinel  XML
Forum Index -> Druids RPG Development
Author Message
Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
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We have been discussing in this bot sentinel thread about having defensive sentinels that shoot down incoming projectiles.

The problem is that although server side projectiles can be destroyed, this does not get replicated to the clients, so players still see the projectiles even they no longer exist on the server. (The exceptions are the slith and lava skaarj projectiles - they have bNetTemporary set to false, and so are correctly replicated)

I have knocked up a Defense Sentinel, which is a stationary sentinel similar to the Lightning Sentinel, and have added to cvs. This is for evaluation purposes.

I would appreciate it if some of you guys could give them a try on test servers, and see how you feel about them. Are they ok, despite the projectiles continuing? Or does the projectile not being destroyed client side mean it is confusing? (You could just think of most projectiles being de-fused if it helps?)

Based on the responses, I will tidy up and leave it in, or remove from cvs and abandon the concept.

The ut2004rpg.ini entry is also in cvs.

Cheers.
 
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