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208 Vehicle weights  XML
Forum Index -> Druids RPG Development
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TheDruidXpawX

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Joined: 12/19/2004 18:32:13
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So, I've a bit of a dilemma on how to fix an issue and I'm looking for your input.

In standard Invasion, we dont run the mod that increases the vehicle's weight so that skaarj cant just bounce them around.

In VINV we do.

I'm wondering if I should either:
1) Add the change to Inv, and everything continues as normal, or
2) Make a skill that makes the vehicles less bouncy, allow the engineers to buy additional levels (Like Sunt Vehicles), and remove the other mut from VInv.

Thoughts?

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Szlat

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Joined: 05/18/2005 18:32:41
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Location: UK
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I had noticed they got thrown around. I didn't realise there was a mod to fix it.

I would just go for adding it to inv, so all vehicles are less bouncy.

I suppose if it was a gradual one, then you could tie it in to an existing skill like ConstructionHealthBonus, but I think it ought to stop with the summoned vehicle rather than the engineer.

I am not sure engineers need more things to buy?
TheDruidXpawX

Wicked Sick!
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Joined: 12/19/2004 18:32:13
Messages: 1946
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Szlat wrote:
I am not sure engineers need more things to buy? 


You have a point there. I need to get into that mutator and see how it works. I think it just sets the mass of the vehicle somehow...

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The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
 
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