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Forum Index -> Druids RPG Development
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TheDruidXpawX

Wicked Sick!
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Joined: 12/19/2004 18:32:13
Messages: 1946
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Code:
     163 Function DruidsRPG207.ArtifactSphereHealing.HealTeam:020D) Accessed None 'Controller'
       9 Function DruidsRPG207.DruidArtifactSpider.BotConsider:010B) Accessed None 'RouteGoal'
      56 Function DruidsRPG207.DruidGhostInv.GiveTo:0590) Accessed None 'Weapon'
       1 Function DruidsRPG207.DruidRPGGameRules.PreventDeath:0140) Accessed None 'DataObject'
       1 Function DruidsRPG207.DruidRPGGameRules.PreventDeath:0215) Accessed None 'DataObject'
       1 Function DruidsRPG207.DruidRPGGameRules.PreventDeath:02D8) Accessed None 'DataObject'
       1 Function DruidsRPG207.DruidRPGGameRules.PreventDeath:03AD) Accessed None 'DataObject'
       6 Function DruidsRPG207.HealingBlastCharger.DoHealing:0036) Accessed None 'Instigator'
 

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Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
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  • 163 Function DruidsRPG207.ArtifactSphereHealing.HealTeam:020D) Accessed None 'Controller'
    The only .Controller used are Instigator.Controller and P.Controller, where P is set to C.Pawn. So all I can think of is that Pawn is dying during the iteration of the loop. I have gone through and put some more .Controller!=None checks in, which hopefully should stop the logs.
  • 9 Function DruidsRPG207.DruidArtifactSpider.BotConsider:010B) Accessed None 'RouteGoal'
    I think this one has been there a while, but I have put a fix in anyway.
  • 56 Function DruidsRPG207.DruidGhostInv.GiveTo:0590) Accessed None 'Weapon'
    Part of the "stop firing when ghosting" change. Fix in.
  • 1 Function DruidsRPG207.DruidRPGGameRules.PreventDeath:0140) Accessed None 'DataObject'
  • 1 Function DruidsRPG207.DruidRPGGameRules.PreventDeath:0215) Accessed None 'DataObject'
  • 1 Function DruidsRPG207.DruidRPGGameRules.PreventDeath:02D Accessed None 'DataObject'
  • 1 Function DruidsRPG207.DruidRPGGameRules.PreventDeath:03AD) Accessed None 'DataObject'
    I don't know how we cannot have a DataObject, but I have put the extra checks in.
  • 6 Function DruidsRPG207.HealingBlastCharger.DoHealing:0036) Accessed None 'Instigator'
    This will be a case of the instigator dying while the blast is still charging. Put in extra check so blast doesn't actually explode if instigator dead, and also put in more checks on instigator in DoHealing.

    So I have coded the fixes on my test system. Will test and put in cvs later tonight.
  • Szlat

    Wicked Sick!

    Joined: 05/18/2005 18:32:41
    Messages: 2124
    Location: UK
    Offline

    Fixes in cvs
     
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