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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 01/06/2005 00:19:29
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Shantara
Wicked Sick!
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Joined: 12/19/2004 18:35:28
Messages: 861
Location: SLC, Utah
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The RPG FAQ is now up. It's not all fancied-up, but it has all the data there. It includes a full listing of all the skills, what each level costs, an Experience Table, and more! Eventually, it will have screenshots and such of the different weapon types.
Let me know if you see any errors.
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I'm wondering what it will take for my country to rise,
First we admit our mistakes, then we open our eyes
--Ani Difranco
My skin: http://www.ut2003hq.com/pafiledb2/pafiledb.php?action=file&id=5094 |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 01/13/2005 13:23:23
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BuG
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Joined: 01/13/2005 12:35:17
Messages: 29
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***Bump*** sorry
All magical weapon types, with the exception of vorpal, are available on all types of weapons. Vorpal only occurs on lightning guns, sniper rifles, and shock rifles.
sorry ERRRRR wrong.
shield guns can be vorp too.
ive gotten a vorp shield gun +9* and a vorp shield gun +7*
btw if its a bug in utrpg or druidsrpg PLZ LEAVE IT, vorp shield gun is awsome
one thing you should remove tho. shield gun of infinity. the shield never runs out = invincible. ive done it. titans are funny when the rock just smacks your wussie shield and you survive
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 01/13/2005 19:42:47
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Shantara
Wicked Sick!
![[Avatar]](/dcforum/images/avatar/a87ff679a2f3e71d9181a67b7542122c.jpg)
Joined: 12/19/2004 18:35:28
Messages: 861
Location: SLC, Utah
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No, it's not a bug. Just forgot to add that in. Shield guns can also be vorpal. Thanks for catching that.
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I'm wondering what it will take for my country to rise,
First we admit our mistakes, then we open our eyes
--Ani Difranco
My skin: http://www.ut2003hq.com/pafiledb2/pafiledb.php?action=file&id=5094 |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 01/20/2005 04:36:49
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Smokes
Killing Spree
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Joined: 01/19/2005 13:40:56
Messages: 61
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Hey we could of made each other world easier, here is my FAQ:
http://home.mchsi.com/~liztara/Skills.html
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 01/20/2005 19:36:04
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v0rTeX
Wicked Sick!
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Joined: 12/19/2004 20:59:52
Messages: 562
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Still not completely accurate though. Force cannot be found on any weapon that does not have any form of projectiles on it. Like the minigun lightning or sniper rifle.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 01/23/2005 11:48:06
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FRAGaLOT
Killing Spree
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Joined: 01/23/2005 11:32:54
Messages: 32
Location: Kalee-forn-yah
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Liztara wrote:
Hey we could of made each other world easier, here is my FAQ:
http://home.mchsi.com/~liztara/Skills.html
Thanks Liztara.. very useful for me!
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__ FRAGaLOT |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 01/24/2005 07:50:48
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Smokes
Killing Spree
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Joined: 01/19/2005 13:40:56
Messages: 61
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FRAGaLOT wrote:
Thanks Liztara.. very useful for me!
Keep in mind my FAQ is not specific to this server in some aspects. I found this part of it useful. You see it is for the DAWGA since there max Damage Bonus is 250:
http://home.mchsi.com/~liztara/WeaponsInfo.html
As you can see a Deemer is a Deemer. It doesn't matter if is magic.
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