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Ghost redux + resurrection  XML
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Moof

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Okay, kids, I'm taking a look at Ghost. Again.

The current ability is insane. I want to recode it. So. We have several options. My current line of thought is this.

Most of this has been covered before. Ghost will have 4 levels.

Common to all levels:
Your health is set to -150. The PlayerController is set to state PlayerFlying - the same thing the Boots of Flight do. You ghost around for 10 seconds, and you retain control of your player. You cannot leave the world. You cannot fire. If a Medic heals you above 0 before the 10 seconds is up, you're all set (and the medic who crossed you over the 0 health point gets a bonus). If not, you be d e d ded.

Level 1 has extremely low requirements and cost. 50HB/10 DR. It is exactly as described above. You return with whatever health the Medic leaves you with.

Level 2 has the current Ghost requirements. While flying, you move 20% faster than Level 1. It adds a 5 second freeze time after the 10 seconds is up. At that point, you have "used" your ghost for the life/wave. You return with 1 health. Better not be caught in midair or crater time!

Level 3 allows you to fly an additional 20% faster, has a 3 second freeze time and returns you with 100 health.

Level 4 allows you to fly another 20% faster (60% total) and has a one second pause and returns you with full health.

Cost per level: 10, maybe 5?, 40, 25, 20.

Am I missing anything? I think I have everything planned out.

Moof, Scholar of Ni

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Szlat

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Moof wrote:
Common to all levels:
Your health is set to -150. The PlayerController is set to state PlayerFlying - the same thing the Boots of Flight do. You ghost around for 10 seconds, and you retain control of your player. You cannot leave the world. You cannot fire. If a Medic heals you above 0 before the 10 seconds is up, you're all set (and the medic who crossed you over the 0 health point gets a bonus). If not, you be d e d ded. 
Not sure how easy it will be to let the player move but not fire?

Moof wrote:
Cost per level: 10, maybe 5?, 40, 25, 20. 
Current levels are 40,25,20. If you made 10,30,25,20 then the update wizard could be modified to up by one the level of everyone who has Ghost, and there are no point redistribution problems.

Moof wrote:
Am I missing anything? I think I have everything planned out. 

Perhaps need to disable Ghost if BR,CTF etc

Otherwise, looks great
BotFodder

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I don't like the idea of Ghost in any way being tied to Resurrection.

The ability of a Medic to Resurrect should be completely independent of a person's Ghost ability.

Ghost, because it allows one to automatically survive death, should be reserved for higher level players - which is why the Damage Bonus and Damage Reduction prerequisites are so high.

Now, if functionally all players are turned into a 'ghost' so that a Medic can Resurrect them, that's one thing. But it should be a distinctly separate "concept" from the Ghost skill, and should not cost anything in my opinion.

I've always had the opinion that Resurrection should be a skill that has certain prerequisites, cost Adren to fire off (aimable like Szlat's Lightning Beam), and take health from the Medic to give to the target.

I think what would be better to do to fix Ghost is to set it up so that if a certain amount of time has passed and you are still ghosting, you teleport to the spawn point instead of Ghost to it. Have you tried that? I know you've worked on speeding up the Ghosting, but have you tried prematurely stopping ghost (it should be doable - it works for wave changes) and then just teleporting the player to a start point?

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Moof

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Um

Did someone do something to Ghost that might prevent it from working in a listen server?

Moof, Scholar of Ni

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Moof

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Yes, someone did. Naughty someone.

Moof, Scholar of Ni

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Moof

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Okay, before I mess with this too much, we need Dru's call on Resurrection - not so much on part of ghost or different, but whether it will be in the form of medics healing players up or actively using an artifact or whatever to do it.

Moof, Scholar of Ni

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BotFodder

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Moof wrote:
Did someone do something to Ghost that might prevent it from working in a listen server? 

What was it? I don't see an update in CVS ..

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Moof

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GenuinePreventDeath apparently doesn't get called in listen. The original Ghost ability uses PreventDeath. That works.

Moof, Scholar of Ni

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BotFodder

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Moof wrote:
GenuinePreventDeath apparently doesn't get called in listen. The original Ghost ability uses PreventDeath. That works. 

I can't figure out why - this was the death reworking that involves DruidRPGGameRules and RPGDeathAbility.

I don't see a difference between any of the Druid versions and Mysterial's stuff that would result in this behavior.

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Szlat

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BotFodder wrote:
The ability of a Medic to Resurrect should be completely independent of a person's Ghost ability. 
We need to sort out the ordering of if someone ghosts first, or hangs about waiting to be resurrected first. Putting them in the same skill makes it a lot easier to do that.

BotFodder wrote:
Ghost, because it allows one to automatically survive death, should be reserved for higher level players - which is why the Damage Bonus and Damage Reduction prerequisites are so high. 
But it is possible still to do that. Ghost 1 could have easy purchase rights, Ghost 2 a lot higher. LW has different requirements for different levels.

BotFodder wrote:
Now, if functionally all players are turned into a 'ghost' so that a Medic can Resurrect them, that's one thing. But it should be a distinctly separate "concept" from the Ghost skill, and should not cost anything in my opinion. 
I think a small cost to be 'resurrectable' is not a problem. If it was 5 points, it would be well high on everyone's shopping list.

BotFodder wrote:
I've always had the opinion that Resurrection should be a skill that has certain prerequisites, cost Adren to fire off (aimable like Szlat's Lightning Beam), and take health from the Medic to give to the target. 
I like the simplicity of the 'heal back above zero approach', but could have a bonus skill so medics need the ability to get a 'resurrection bonus' on top of the healing xp.

But it's Dru's call in the end.
 
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