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Engineer vehicle summon change committed  XML
Forum Index -> Druids RPG Development
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Moof

Wicked Sick!
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Joined: 06/24/2006 19:42:44
Messages: 433
Location: College Park, MD
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While looking for the telefrag issue, I tripped over this one. Vehicle locks don't function 100% properly, especially in non-team games (they were locked to all players). I added this, line 352:

Code:
V.SetTeamNum(P.GetTeamNum());


which fixes it. We'll have to keep an eye, however, on how it affects vehicle locks on the server. Dedicated mode handles team numbers slightly differently, and the way the game does things with team numbers in team vs. non-team matches is you-know-what BAR.

Moof, Scholar of Ni

Moof (W); Dr. Moof (M); Engimoof (E); Moofgineer (E beta)
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TheDruidXpawX

Wicked Sick!
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Joined: 12/19/2004 18:32:13
Messages: 1946
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Might to best to examine the summoner's team number and assign it to the same team...

Also there's a no-vehicle-locks mutator (that we run in vinv) that might be worth looking into, but I'd really rather have it lock the vehicle for the other team.

Anyway, there's my 2c


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