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Thinking of rolling the build.  XML
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TheDruidXpawX

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Ok, can everyone get together a list of things I need to add ot the ini for this build?

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Moof

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So you won't have to do any editing, what's the official package? DruidsRPG201? DruidsRPG250?

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TheDruidXpawX

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201

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The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
Moof

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Medic Awareness:
Code:
Abilities=Class'DruidsRPG201.AbilityMedicAwareness'

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I can't think of anything I did that requires changes to the INI.

BotsCombos will work fine with the defaults (as long as you're happy with them ).

Szlat's keybinds thread had something about how the DruidsRPG201.int might need redoing and editing ...

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Szlat

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What about everyone adding to the UT2004RPG.ini thats in cvs under DruidsRPGcvs?
Szlat

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TheDruidXpawX wrote:
Ok, can everyone get together a list of things I need to add ot the ini for this build? 

Have you worked out which artifacts you want to include yet?
Moof

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I'm'a grab dinner a bit early, gentlemen. Please keep me posted on progress?

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TheDruidXpawX

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Szlat wrote:
Have you worked out which artifacts you want to include yet? 


Get me the info as if everything would be going in, and we can sort it out

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The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
TheDruidXpawX

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Moof wrote:
Medic Awareness:
Code:
Abilities=Class'DruidsRPG201.AbilityMedicAwareness'
 


Sorry Moof, I want to hold off on this one for a little bit till I learn more about what's hurting our connection.

Besides, we may just want to roll it into DruidsGameRules so everyone has it. At least for invasion

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The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
Moof

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Neat! Hokay.

Moof, Scholar of Ni

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Szlat

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TheDruidXpawX wrote:

Szlat wrote:
Have you worked out which artifacts you want to include yet? 


Get me the info as if everything would be going in, and we can sort it out  

Info in the UT2004RPG.ini in cvs:

Bolt and Beam added to [UT2004RPG.RPGArtifactManager]

Bolt, Beam, MegaBlast, FreezeBomb, PoisonBlast, Repulsion, SphereInvulnerability and SphereDamage added to [DruidsRPG200.DruidArtifactLoaded]
BotFodder

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Can I suggest a (not necessarily "this") Friday night if we do a build?

Hopefully we wouldn't have any major (crash inducing) bugs. The new build could stew until morning and if there are any bug reports, we can get them fixed lickity split.

I understand if this isn't doable - Friday evenings can be a tight fit between work and other ... commitments.

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You were thinking of changing:

MaxHeldArtifacts=3

to (I think):

MaxHeldArtifacts=0

When Pinata was fixed.

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