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10/13/2006 11:45:30
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Szlat
Wicked Sick!
Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
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So, we have given Engineers a number of new skills. Which of the other skills should they have?
I would say they should have the standard ones, available to all classes:
Airmaster
Awareness
Cautiousness
CounterShove
Ghost
Iron Legs
Power Jump
Quickfoot
Retaliation
Shields Up!
Smart Healing
Speed Switcher
Ultima
The other class specials should NOT be available:
Adrenal surge
Energy leech
Experienced healing
Loaded Artifacts
Loaded Medic
Loaded Monsters
Loaded Weapons
Monster points
Monster skill health
Monster skill intelligence
Vampirism
Of the rest, I would suggest the only following be available to Engineers: Advanced damage reduction
and NOT
Adrenal drip
Advanced damage bonus
Denial
Regeneration
Resupply
What does everyone else think? We can't really let the Engineer Class loose until this is resolved.
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10/13/2006 11:54:16
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BotFodder
Wicked Sick!
Joined: 01/13/2006 15:23:41
Messages: 1239
Location: Florida
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Denial 2 may not be a problem to give them ... I dunno; it's a toss up. Can engineers get ammo some way other than resupply? If they can spawn weapons lockers, then it shouldn't be a problem to not give it to them.
I'd go with Adv. DR as long as they don't get something like "Shield Regen".
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10/13/2006 12:01:30
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Szlat
Wicked Sick!
Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
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BotFodder wrote:
Denial 2 may not be a problem to give them ... I dunno; it's a toss up. Can engineers get ammo some way other than resupply? If they can spawn weapons lockers, then it shouldn't be a problem to not give it to them.
They can spawn turrets and vehicles, which have infinite ammo, and they have an infinite link.
BotFodder wrote:
I'd go with Adv. DR as long as they don't get something like "Shield Regen".
Engineers already have Shield Regen. However, it doesn't help much when you are a stationary target.
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10/15/2006 11:14:39
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TheDruidXpawX
Wicked Sick!
Joined: 12/19/2004 18:32:13
Messages: 1946
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Nay on the advanced DR. They already have shields, and beyond that I sorta want them to be weaker than the other classes when isolated.
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10/15/2006 11:15:43
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TheDruidXpawX
Wicked Sick!
Joined: 12/19/2004 18:32:13
Messages: 1946
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Hey Szlat, as long as it builds, you're welcome to continue putting the engineer classes in the core branch. Even if they're not ready for primetime, if I run a build, I just wont include the Engineer things in the properties file
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The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.
The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star |
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10/15/2006 20:30:09
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Mystic
Godlike
Joined: 12/21/2004 21:36:56
Messages: 417
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do enigineers have a option/abilitie .to have whatever vehicle theyre in take the chararistics of the weapon he/she has in hand when jumping in a vehicle? if not is that possible ? vehicles take the players weapon effects? i couldnt find info on the current select attributes .wheres it hideing?
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