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Two more suggestions for Engineer goodies  XML
Forum Index -> Druids RPG Development
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TheDruidXpawX

Wicked Sick!
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Joined: 12/19/2004 18:32:13
Messages: 1946
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Here's my two suggestions for the engineer goodness.

First, a skill like the eject mutator running here that ejects you from the vehicle when you're killed, and saves your life.

I'm not sure if I want everyone to be able to buy this skill, or engineers only. Thoughts? (Yes, that means the current mutator will disappear)

I think this might be especially important, since dying in a turret tends to hoze this mutator royally, and you end up in "stupid stuck" mode.

Second, a skill like the Wheeled Vehicle Stunts mutator, engineers only, that allows engineers to manipulate the wheeled vehicles. (That probably means the current mutator will disappear, or maybe we'll keep it for vinv. Thoughts? )

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Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
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TheDruidXpawX wrote:
First, a skill like the eject mutator running here that ejects you from the vehicle when you're killed, and saves your life.

I'm not sure if I want everyone to be able to buy this skill, or engineers only. Thoughts? (Yes, that means the current mutator will disappear)

I think this might be especially important, since dying in a turret tends to hoze this mutator royally, and you end up in "stupid stuck" mode. 

I set some flags to try to eject players from vehicles and turrets created by the engineer, which seems to work most of the time. (bEjectDriver and for turrets bRemoteControlled also). There is only once I can remember getting in a 'stuck' mode, and that might have been because there may not have been room to eject me from the manta. I'll have a look at the eject mutator, and see what else it does.
 
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