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Ballistic Weapons  XML
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Flak Monkey

Wicked Sick!
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Joined: 08/24/2006 12:21:41
Messages: 1098
Location: Land of great Cheese and Beer
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Has anyone ever messed around with Ballistic Weapons Mod on your own?
I visit Beyond Unreal daily to get updates in the UT world and this Mod turned 1 over the weekend and has quite the review. Not saying it should be implimented here in any way, but the new addition to the arsonal looks rather impressive. Reminds me of the gravity gun in Half Life 2.

http://www.beyondunreal.com/

My current skin After several other skins, I have reverted back to Bender.

Flak Monkey -> Berserker ( 818 )
Flak Junkie -> AM (60)
Monkey Wrench -> Engineer (27)

Favorite quotes:

"It puts the lotion on it's skin, or else it gets the hose again."

"Every morning is the dawn of a new error"

"But why is the rum gone?"

"The brain is a wonderful organ. It starts working the moment you get up in the morning and doesn't stop until you get to the office." - Robert Frost

"Beer has some Food value, but Food has no Beer value."
Moof

Wicked Sick!
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Joined: 06/24/2006 19:42:44
Messages: 433
Location: College Park, MD
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Hee. It's kinda buggy with RPG.

Moof, Scholar of Ni

Moof (W); Dr. Moof (M); Engimoof (E); Moofgineer (E beta)
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dorkchop



Joined: 07/14/2008 19:56:03
Messages: 1
Location: -
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I've had a lot of trouble with having this mod and RPG together, even if they aren't running at the same time.

It's pretty fun though if you can get it to work properly

DorkChop - the other white meat
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Spike

Wicked Sick!

Joined: 01/05/2005 07:50:20
Messages: 636
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Almost a 2 year old thread (mod) and it still has bugs

"Not all those who wander are lost" -J.R.R.Tolkien
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