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01/02/2005 12:45:54
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Cloud34
Rampage
Joined: 12/19/2004 21:59:37
Messages: 138
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I was a bit curious about this, but what are the the minimum and maximum + on the Null Entropy, Speedy, and Healing weapons? Can all of these effects appear on all weapons?
Can Dru confirm that the Lucky weapons have been modified from the orignal, and now instead of each + determining both the frequency and variety of things that appear, it only effects the frequency? Does the damage on a lucky gun increase or stay the same based on the +? What is the exact fequency values for each plus? Can any weapon be lucky? Has misfortune changed at all either? What's the percent chance of a DD or Shield, Adren, Vial, Ammo appearing?
I ask because it doesn't seem the script editor I have can extract this information from 139 >:0
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01/02/2005 14:48:33
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Azumarril
Joined: 12/29/2004 23:29:07
Messages: 13
Location: Colorado
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Shame on you!
trying to use a script editor and figure out how his mutator works
But i can answer your questions on luck:
-the order for an item is based on your health. shield, ammo, (random) udamage, and adrenaline. While the frequence is based on the modifier.
-the damage of a lucky weapon is increased by the modifier
-misfortune has not been changed
chances are as follows:
if health < max then add health and minihealth to random
else if health < max +100 then add two minihealth to random AND if shield < max then add shieldpack to array
foreach weapon if ammo is needed add one to array
if FRand() < 0.015 * Modifier then add a DD
if adren < max adren add 1 adren.
than it chooses a random item from from the array.
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01/02/2005 15:21:22
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Cloud34
Rampage
Joined: 12/19/2004 21:59:37
Messages: 138
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Azumarril wrote:
Shame on you!
trying to use a script editor and figure out how his mutator works
But i can answer your questions on luck:
Well, I'm compiling a strategy guide for playing on the server, so I've been using an editor to take a peek in to the RPG mutator to get as accurate information as possible to lessen the chance I will have wrong information in my guide (and to be as specific as possible). As I said the editor I'm using doesn't seem to like trying to open Druid's RPG mutator.
But thanks for the information on the Luck stuff.
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01/02/2005 15:29:10
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Azumarril
Joined: 12/29/2004 23:29:07
Messages: 13
Location: Colorado
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you don't need an editor, all you have to do is open up DruidRPG139.u in notepad.
Ofcourse some of the things you're looking for are in hex, so you need a hex editor to find them.
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01/02/2005 15:41:03
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Cloud34
Rampage
Joined: 12/19/2004 21:59:37
Messages: 138
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Azumarril wrote:
you don't need an editor, all you have to do is open up DruidRPG139.u in notepad.
I've alerady tried that, and yes I do see code in there, it's just that I don't want to spend 30 minutes for finding just a few specfifc lines of code.
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01/02/2005 16:19:32
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TheDruidXpawX
Wicked Sick!
Joined: 12/19/2004 18:32:13
Messages: 1946
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Step 1) make sure the DruidsRPGXXX.u file is in your UT2004\System directory
Step 2) open a cmd prompt and change to your \UT2004\System directory
Step 3) ucc batchexport DruidsRPGXXX.u class uc \Path\To\Export\To
Step 4) with the editor of your choice, look at the source files exported in the directory you chose. All the info is right there
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Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page
The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.
The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star |
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01/02/2005 18:37:27
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Azumarril
Joined: 12/29/2004 23:29:07
Messages: 13
Location: Colorado
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Awww, i've been doing it the hard way!
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01/02/2005 22:06:40
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Cloud34
Rampage
Joined: 12/19/2004 21:59:37
Messages: 138
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TheDruidXpawX wrote:
Step 1) make sure the DruidsRPGXXX.u file is in your UT2004\System directory
Step 2) open a cmd prompt and change to your \UT2004\System directory
Step 3) ucc batchexport DruidsRPGXXX.u class uc \Path\To\Export\To
Step 4) with the editor of your choice, look at the source files exported in the directory you chose. All the info is right there
Thanks Dru, that helps quite a bit.
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01/05/2005 09:50:30
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cplmac
Wicked Sick!
Joined: 12/19/2004 21:10:38
Messages: 1464
Location: chicago burbs
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oh, sorry, wrong floor. i was looking for an argument.
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good, bad, I'm the guy with the gun. |
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01/05/2005 11:15:11
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pauli
Joined: 01/04/2005 21:39:06
Messages: 11
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Druid Weapon Questions
club, sickle, dart, spear, dagger, scimitar, sling, and staff. what more do you need?
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