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Forum Index -> UT2004 DisastrousConsequences.com
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Shadow-Yoda

Killing Spree
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Joined: 04/03/2006 23:16:44
Messages: 43
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Me and Fire_Eclipse were talking earlier, and we came up with a couple of suggestions (that we think) will better the server as a whole.

1. More monsters

Can be very boring facing the same monsters on every single wave.

We had a couple more idea, but its getting late and I can't remember anything else. I will edit this post when I think of some more stuff. Peoples, feel free to add your suggestions to make this server better (instead of creating a new thread)

Yoda Wiki: http://en.wikipedia.org/wiki/Yoda

Quotes of the ancient Yoda

"Size matters not. Look at me. Judge me by my size, do you? Hmm? Hmm. And well you should not. For my ally is the Force, and a powerful ally it is. Life creates it, makes it grow. Its energy surrounds us and binds us. Luminous beings are we, not this crude matter. You must feel the Force around you; here, between you, me, the tree, the rock, everywhere, yes. Even between the land and the ship."

"Ready are you? What know you of ready? For eight hundred years have I trained Jedi. My own counsel will I keep on who is to be trained. A Jedi must have the deepest commitment, the most serious mind. This one a long time have I watched. All his life has he looked away... to the future, to the horizon. Never his mind on where he was. Hmm? What he was doing. Hmph. Adventure. Heh. Excitement. Heh. A Jedi craves not these things. You are reckless."

"Lost a planet Master Obi-Wan has. How embarrassing..."


http://www.heroesmini.com/register.php?ref_id=134423
FodderFigure

Wicked Sick!
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Joined: 03/31/2005 17:04:57
Messages: 508
Location: Northern Indiana
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I'd like to see a list of skills each class can get. I know I can see this during game, but I only get 1/2 way through the info before the next wave starts.

I'm looking for something like this:
Loaded weapon:
Power Jump
Air Master
Denial
Regen
Vampire
Regen
Retaliation
Quickfoot
Cautiousness
Awareness
Speed Switcher
Ghost
Ultima
Iron Legs
Shields Up

I only know this for for Loaded weapon because I've gotten almost everything. I'd like to know the info for Loaded artifacts and Medic.






You mean I really am important? How I feel when I'm drunk is correct?



My skin
http://www.disastrousconsequences.com/dcforum/posts/list/1093.page

My Loaded Weapon character is known as [DC]FodderFigure
My medic character is known as [DC]FodderFigure_MD
My Artifact character is known as [DC]FodderFigure_LA
v0rTeX

Wicked Sick!
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Joined: 12/19/2004 20:59:52
Messages: 562
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All classes can have all skills Except what is listed below:

Loaded Weapons:
*Regeneration
*Resupply
Vampirism
Loaded Weapons

Loaded Artifacts:
*Resupply
*Adrenal Drip
Energy Leech
Adrenal Surge
Loaded Artifacts

Loaded Medic/Monster:
*Regeneration
*Adrenal Drip
Loaded Medic
Experienced Healing
Loaded Monsters
Summon: Health Bonus
Summon: Intelligence
Monster Points


* = indicates a dual class skill

EDIT: Fixed list, didnt realize Adrenal Drip was dual class.
Fro13

Dominating
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Joined: 04/04/2005 17:36:13
Messages: 210
Location: Spokane, WA
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v0rTeX wrote:
From what I can tell there seems to be an absence of a skill that LA players and LM players can share that a LW player can't have.
Of course, this is just me and my sense of symmetry kicking in. 


I think the medics are allowed to have either Adrenal Drip or regeneration. Looking at the list, they should probably have both.

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Shadow-Yoda

Killing Spree
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Joined: 04/03/2006 23:16:44
Messages: 43
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Fro13 wrote:

v0rTeX wrote:
From what I can tell there seems to be an absence of a skill that LA players and LM players can share that a LW player can't have.
Of course, this is just me and my sense of symmetry kicking in. 


I think the medics are allowed to have either Adrenal Drip or regeneration. Looking at the list, they should probably have both.  


medics ARE able to use both. I will be getting regeneration once I get enough points, and I already have drip

Yoda Wiki: http://en.wikipedia.org/wiki/Yoda

Quotes of the ancient Yoda

"Size matters not. Look at me. Judge me by my size, do you? Hmm? Hmm. And well you should not. For my ally is the Force, and a powerful ally it is. Life creates it, makes it grow. Its energy surrounds us and binds us. Luminous beings are we, not this crude matter. You must feel the Force around you; here, between you, me, the tree, the rock, everywhere, yes. Even between the land and the ship."

"Ready are you? What know you of ready? For eight hundred years have I trained Jedi. My own counsel will I keep on who is to be trained. A Jedi must have the deepest commitment, the most serious mind. This one a long time have I watched. All his life has he looked away... to the future, to the horizon. Never his mind on where he was. Hmm? What he was doing. Hmph. Adventure. Heh. Excitement. Heh. A Jedi craves not these things. You are reckless."

"Lost a planet Master Obi-Wan has. How embarrassing..."


http://www.heroesmini.com/register.php?ref_id=134423
v0rTeX

Wicked Sick!
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Joined: 12/19/2004 20:59:52
Messages: 562
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Aha, my bad, I didn't realize since my Medic player is still a low level.
Post edited.
edomingox

Dominating

Joined: 05/22/2005 16:57:45
Messages: 247
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is it possible to post in the General Weapon Info section, the damage stats that each weapon does. Mainly for us number crunchers out there. I have an idea that the Flak does 13 points of damage per shard, or something close to that.

This would help on deciding if maxing out a certain weapon is worth the 150 adrenaline or not.

My character skin -
http://skincity.beyondunreal.com/?section=skins&action=show_infos&id=1513
or
http://www.utzone.de/include.php? path=content/download.php&contentid=4280
http://friends.GameFly.com/r/5c9eec123614102a919d
kyraeu

Rampage
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Joined: 08/20/2005 18:13:53
Messages: 110
Location: Edmonds, WA
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If you scroll to the bottom here, (that's a link) you get some damage charts. They're optimized for a different server, but they still give you good damage/second reads. They're why I always use the link against the titans and the like.

My Players: Junkie: Kyraeu 85 -- Medic: Excuses 68 -- Weapon: Fyruse 40
Saving for: Ghost 1, 2, 3, then adren skills -- Ghost 3 -- max DB, then some HB
dip42

Unstoppable
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Joined: 04/25/2005 17:06:20
Messages: 344
Location: N.J.
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I personally think that the jump boots should be a permanent addition to the artifacts using a fixed amount of ADL. each time you jump

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Shantara

Wicked Sick!
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Joined: 12/19/2004 18:35:28
Messages: 861
Location: SLC, Utah
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Everyone, please read the following quote from the DruidsRPG forum:

TheDruidXpawX wrote:
I hate to be a thread killer, but I simply can't sort through this one anymore. If you have a suggestion, will you please post an individual post in this forum with your suggestion?

It's also helpful to know if you have the coding skills to help complete your idea, as unless it's something exceptional, or something the coders have asked for feedback on, it's not as likely to be written.

As I've said before, I will often accept patches. If your contributions are significant enough, you may even be invited into the developers forum with access to the source code.

Dru 


I'm wondering what it will take for my country to rise,
First we admit our mistakes, then we open our eyes
--Ani Difranco

My skin: http://www.ut2003hq.com/pafiledb2/pafiledb.php?action=file&id=5094
 
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