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04/02/2006 22:30:40
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Continuum
Wicked Sick!
Joined: 03/09/2005 05:20:36
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Location: Indianapolis, Indiana
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Got bored and made a few crosshairs of my own. Some turned out fairly good (others not so much) but if you want to check them out
[EDIT]
Got rid of a few of the ones that werent that good and added 8 dot style (dots seem to raise my accuracy quite a bit)
http://files.filefront.com/cCrossHairszip/;4971757;;/fileinfo.html
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04/09/2006 11:34:42
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Continuum
Wicked Sick!
Joined: 03/09/2005 05:20:36
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Location: Indianapolis, Indiana
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updated / revised (see origional post)
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04/09/2006 11:52:36
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Chyster
Wicked Sick!
Joined: 02/08/2005 20:26:37
Messages: 573
Location: Victoria, TX
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Hey, these are nice. I like the multi-colored ones. I sometimes loose my crosshair in the textures (red crosshair on predominately red backgrounds). The multicolored ones would solve my problem.
Cool.
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If at first you don't friccasee, fry, fry a hen. |
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04/09/2006 12:17:35
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Continuum
Wicked Sick!
Joined: 03/09/2005 05:20:36
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Location: Indianapolis, Indiana
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yeah Ive had the same problem. For the most part these should work well with the colors / opacity set at full but I did include some uncolored ones incase anyone wanted to mess with the colors ingame.
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04/10/2006 12:40:22
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Anonymous
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Very cool. I've found the ones that work best for me are the multi-colored. Like a black dot inside a pink circle, as long as the pink circle has enough thickness.
I also really like the animated ones. I think the "ultimate" crosshair would be a dot-in circle, like I described above, but also animated and with the ability to 'color-shift' depending on what's it on top of of. So if it's a pink crosshair and happens to run across something pink, the color shifts negative.
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04/11/2006 18:47:29
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Continuum
Wicked Sick!
Joined: 03/09/2005 05:20:36
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Location: Indianapolis, Indiana
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I also really like the animated ones. I think the "ultimate" crosshair would be a dot-in circle, like I described above, but also animated and with the ability to 'color-shift' depending on what's it on top of of. So if it's a pink crosshair and happens to run across something pink, the color shifts negative.
Would be nice but unfortunatly the hud system doesnt allow crosshairs to use shaders. Plus the shaders arent quite that advanced.
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04/11/2006 19:18:41
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[KitFox]
Dominating
Joined: 11/25/2005 07:59:59
Messages: 232
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Hey those crosshairs are wonderfull.
How can i use them? !
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04/11/2006 19:44:06
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Continuum
Wicked Sick!
Joined: 03/09/2005 05:20:36
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Location: Indianapolis, Indiana
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Just unzip to your ut2004 dir (or put the .utx in the textures folder and the .u and .ucl in the system folder)
Then all you need to do is launch ut and change the crosshairs for whatever weapon(s) you want.
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04/13/2006 10:53:53
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320
Wicked Sick!
Joined: 10/11/2005 21:28:38
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Chyster wrote:
Hey, these are nice. I like the multi-colored ones. I sometimes loose my crosshair in the textures (red crosshair on predominately red backgrounds). The multicolored ones would solve my problem.
Cool.
Yes, I use a crosshair pack with circle-in-circle for exactly that reason. They are the best, IMO. The only problem I've had is that I have a pretty tiny dot for lightning and shock, and they can sometimes disapear still in a very busy screen.
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04/13/2006 10:57:48
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320
Wicked Sick!
Joined: 10/11/2005 21:28:38
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Continuum wrote:
I also really like the animated ones. I think the "ultimate" crosshair would be a dot-in circle, like I described above, but also animated and with the ability to 'color-shift' depending on what's it on top of of. So if it's a pink crosshair and happens to run across something pink, the color shifts negative.
Would be nice but unfortunatly the hud system doesnt allow crosshairs to use shaders. Plus the shaders arent quite that advanced.
Hey Continuum, any chance you could make a circle-in-circle one but with a little animation to make it even more visible? Like something like this but with a little bit of animation (would really help for super-small ones for use with precision weps like lightning and shock).
Sorry for the crappy pic, but I think you understand what I mean...
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04/13/2006 12:17:22
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emetakleze
Wicked Sick!
Joined: 01/02/2005 18:15:15
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Location: north east, ny.
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I'm sorry to hijack this, but man, all I can see in your above pic is a single bloodshot, angry , psyco elmo eye staring out at me from my comp.... I was laughing so hard I almost soiled myself....
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****"All those moments will be lost in time, like tears in rain."**** -Batty
****On a hot summer night would you offer your throat to the wolf with the red roses?****
***Though I cannot corrupt that which is by nature already corrupt, I can and do change the nature of the corruption***
IM:atvnj at hotmail.com |
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04/13/2006 13:58:26
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Continuum
Wicked Sick!
Joined: 03/09/2005 05:20:36
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Yeah, I'll try to make a couple more this weekend. What kind of animation did you have in mind?
Maybe one with 3 rings that alternate colors ? (outside color becomes middle color, middle color becomes center color, center becomes outside.... ) that way your eye should be pulled to the center which with the 3 different colors should contrast almost anything..
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04/13/2006 14:37:05
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Anonymous
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Continuum wrote:
Yeah, I'll try to make a couple more this weekend. What kind of animation did you have in mind?
Maybe one with 3 rings that alternate colors ? (outside color becomes middle color, middle color becomes center color, center becomes outside.... ) that way your eye should be pulled to the center which with the 3 different colors should contrast almost anything..
That idea sounds pretty cool! Take a look at this one in the KAus crosshair pack.
This one is pretty good for flak at a large scale. The blue stuff around the edges rotates around the circle in the direction I drew arrows. But the problem is when it is scaled down very small, for use with sniping weps, the motion is no longer visible or usuable.
So I junked the above crosshair and went for the circle in circle one, which has no animation but is still very easy to spot. Now if that one had motion, I think it would be awesome. But you can never tell until you actually see one in action.
I think if you want to design an effective crosshair that is very small, it probably won't work when scaled large, and vice versa. In other words, there's no one-size-fits-all crosshair out there. But a very small circle-in-circle with distinctive animation might do it. I don't know about three circles, because again, the size. But who knows!
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04/13/2006 17:48:56
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320
Wicked Sick!
Joined: 10/11/2005 21:28:38
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Here's some better pics to explain what I mean:
This is the one I use with Flak:
This is the same one, just a different color and scaled much smaller, for shock and lightning:
As you can see, it scales pretty well, but not great. The conversion to jpg kinda washes out the crosshair as well, it is actually quite a bit brighter (like a hot pink). But hopefully this helps to explain what I'm saying a bit better. A little animation on that shock one might help tremendously.
btw, not sure why some of my posts in this thread came up as 'anonymous'...
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04/13/2006 18:20:02
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Continuum
Wicked Sick!
Joined: 03/09/2005 05:20:36
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Location: Indianapolis, Indiana
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Ive had KAus installed for a while so I'll check about how many frames I'll need and try to make half a dozen or so animated ones, spinners, shrinkers, the color thing, and anything else I come up with. I think that with the opacity I could come up with some good onse .
[edit]
ohh noes, hypno crosshair pack !!!
[/edit]
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