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Instant action in game  XML
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Fraggerman

Killing Spree

Joined: 05/26/2005 17:53:49
Messages: 68
Location: Hear and their.
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When I select instant action in game then Invasion, I can only see "DM-" maps. How can I play ONS, CTF, etc... like I do when I play on your server?

I've even gone so far as copied ons-torlan to dm-torlan and it showed up in the map list. Unfortunatly, no vehicals showed up in game, what's up with that?

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Tidu!

Dominating
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Joined: 12/20/2004 14:32:15
Messages: 231
Location: Hatboro, PA
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I know there is a command in the console that opens a certain map with a certain gametype. Try looking around for that. Only DM maps show in the invasion list, so I don't think you can change that.

===============
this is tidu
Thanks to KohanX for the avatar
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v0rTeX

Wicked Sick!
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Joined: 12/19/2004 20:59:52
Messages: 562
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By default the game is set to recognize that Invasion can be played on DM maps only.
You can change this if you want to edit your 'CacheRecords.ucl' file.

Look for this line:
Game=(ClassName=SkaarjPack.Invasion,GameName=SkaarjPack.Invasion.GameName,TeamGame=1,GameAcronym=INV,MapPrefix=DM,Screenshot=UT2004Thumbnails.InvasionShots,MapListClassName=Skaarjpack.MapListSkaarjInvasion,Description=SkaarjPack.Invasion.Description,FallbackName="Invasion",FallbackDesc="Along side the other players, you must hold out as long as possible against the waves of attacking monsters.")

If you change MapPrefix=DM to MapPrefix=CTF it will allow you to select CTF maps instead for Invasion.
Currently, I don't know of any way to allow more than one type of map at a time.
I tried comma separated values and it didnt take anything other than what was listed first.

You could just start a dedicated server with mapvote enabled and choose not to advertise it online so no one would know it was there.

cplmac

Wicked Sick!
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Joined: 12/19/2004 21:10:38
Messages: 1464
Location: chicago burbs
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As far as I know the instant action solo game type was only available as DM. Then again I frequently know little of what I speak.

good, bad, I'm the guy with the gun.
Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
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v0rTeX wrote:
You could just start a dedicated server with mapvote enabled
and choose not to advertise it online so no one would know it was there. 

Or even do a Host Game and start a Listen Server. Again you would need to set map voting up to vote in the different types of maps.

In the [xVoting.xVotingHandler] section, you will need a line like
GameConfig=(GameClass="SkaarjPack.Invasion",Prefix="DM,BR,CTF,DOM,ONS",Acronym="INV",GameName="Invasion",Mutators=,Options=)

and in section [xVoting.DefaultMapListLoader] you will need the MapNamePrefixes set as follows
MapNamePrefixes=DM,DOM,CTF,BR,AS
Fraggerman

Killing Spree

Joined: 05/26/2005 17:53:49
Messages: 68
Location: Hear and their.
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The instant action route seems easiest so I went that way. I got ONS maps to show up with the monsters, but there were no vehicals, is there a checkmark for that somewhere I'm missing?

I went into mutators and just included all and still didn't see vehicals.

Nobody likes me
v0rTeX

Wicked Sick!
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Joined: 12/19/2004 20:59:52
Messages: 562
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I'm not sure why there wouldnt be vehicles in the ONS maps. It's possible there is some code for spawning vehicles contained in the ONS code that isnt in the INV code.

You could download Vehicle Invasion and play it in instant action and by default it will recognize ONS maps.
Fraggerman

Killing Spree

Joined: 05/26/2005 17:53:49
Messages: 68
Location: Hear and their.
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v0rTeX wrote:
I'm not sure why there wouldnt be vehicles in the ONS maps. It's possible there is some code for spawning vehicles contained in the ONS code that isnt in the INV code.

You could download Vehicle Invasion and play it in instant action and by default it will recognize ONS maps. 



That did it, thank you all!

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KohanX

Godlike

Joined: 03/04/2006 13:40:23
Messages: 350
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v0rTeX wrote:
I'm not sure why there wouldnt be vehicles in the ONS maps. It's possible there is some code for spawning vehicles contained in the ONS code that isnt in the INV code. 

ONSVehicle code only spawns vehicles when the node nearest them is activated towards a given team, in which it spawns a vehicle aligned with said team. Invasion does not have any code for node interaction, so it's impossible to activate, and therefore spawn vehicles at, a powernode (without any added code). Find a mutator that will replace the ONSVehicles with a more flexible type and the problem will be solved.
v0rTeX

Wicked Sick!
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Joined: 12/19/2004 20:59:52
Messages: 562
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Yeah thats why alot of DM maps with cars in them have the VSOverride file to use with it. ONS maps wont use it because they normally dont need to. I had forgotten what triggered it until you mentioned that.
KohanX

Godlike

Joined: 03/04/2006 13:40:23
Messages: 350
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Well in that case, it shouldn't be too difficult, should it? (no sarcasm intended)
deleted3

Killing Spree

Joined: 09/11/2005 07:46:05
Messages: 38
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I think Fraggerman you need the mutator Vehicle Invasion which will allow you to play Instant action Invasion on all maps, ONS, DM, DOM etc. Just like you do on this server.

This mutator is used on the server : http://unrealtournament2004.filefront.com/file/Vehicle_Invasion;31321

Once installed, you go to Instant Action, then Vehicle Invasion [ instead of Invasion ]. You will then be taken to the map selection, which has all game type maps.

Your friendly neighborhood Oooster!
 
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