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Level Up Idea  XML
Forum Index -> UT2004 DisastrousConsequences.com Go to Page: 1, 2 Next 
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Ess-Jay

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Joined: 01/03/2005 22:37:03
Messages: 160
Location: Cardiff, UK
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Just a thought regarding players who level up during play.

At this moment in time, the only notifier of another player leveling up during the game is a message displayed alongside the text message banter. As these aren't read out by the text to speech system, this message can be lost during heavy fire rounds. How about a graphic display on screen when a player levels up? It could be placed in the same way as the yellow writing informing you of available stat points, possibly accompanied by a sound cue of some kind.

Is there any way this could be integrated without proving to be a distraction?


"I've come here to kick some butt and chew some bubblegum... right now, I'm all outta bubblegum..."
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cplmac

Wicked Sick!
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Joined: 12/19/2004 21:10:38
Messages: 1464
Location: chicago burbs
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Naturally I like this idea.

good, bad, I'm the guy with the gun.
Ess-Jay

Rampage
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Joined: 01/03/2005 22:37:03
Messages: 160
Location: Cardiff, UK
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It seems like it's just you and me, kid!

But seriously, the sound clips could be tailored, if possible, to determine how far up the ladder you've reached. So those who are just progressing through the early levels could get, say, a poite applause, and those who reach the higher levels could get a huge cheer.

Just another little incentive to keep the interest up.


"I've come here to kick some butt and chew some bubblegum... right now, I'm all outta bubblegum..."
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akieg

Killing Spree
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Joined: 01/29/2005 02:17:13
Messages: 64
Location: Salem, Massachusetts
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hay i am hear.....i like it....lol...i think it will be good because everyone will be treated the same.( high lvl, low lvl)..
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PyRo

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Joined: 02/28/2005 11:20:42
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i like it too, i think that would be really cool. The sound clips too. Let me know what happens!

Sand worms...ya hate em right?!

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TheDruidXpawX

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Joined: 12/19/2004 18:32:13
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It is something that could be done, but it's in a part of the RPG code that's written by Mysterial, and would be hard for me to change without re-releasing the UT2004RPG.

You might get more feedback on it if you posted about it on his forums http://mysterial.linuxgangster.org/forum/viewforum.php?f=6

Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page

The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
peashooter

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Joined: 01/17/2005 11:28:53
Messages: 160
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I like that idea as well.

One thing tho, lately when i lvl, it doesnt say peashooter is now lvl (X). It actually doesnt say anything. Somtimes when im playing i lvl and i dont notice till the next game. Well figured i would just let you know of that.

Work Smarter Not Harder!!
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senor_taco

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Joined: 02/02/2005 12:58:20
Messages: 142
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Kind of Funny you should mention that Peashooter. Seems like that happened just the other day.

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KillerI8I



Joined: 02/14/2005 04:56:38
Messages: 3
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ive head that to only just at the disastour server..
nowere else the no-note on lvl-up.. very anoying.
Shantara

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Joined: 12/19/2004 18:35:28
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Location: SLC, Utah
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If anyone has this issue, please ask if other people in game noticed it or not. That way we can determine if it is a bug.

I have noticed a number of times when someone will say that they didn't get a message, but other people in the game saw it (we all get a little busy killing things sometimes .

I'm wondering what it will take for my country to rise,
First we admit our mistakes, then we open our eyes
--Ani Difranco

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KillerI8I



Joined: 02/14/2005 04:56:38
Messages: 3
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wel, the yellow message of u got a level-up press L to level-up wel..
i just dindt got that and it is supposed to just show that even if u are busy..
TheDruidXpawX

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Joined: 12/19/2004 18:32:13
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Actually not seeing the message isn't all that surprising if the bandwidth to your connection is saturated. It's entirely possible that the u nreal engine had to make a decision about showing you bullets, or damage you'd taken, or a "You've leveled up" message and simply decided the other options were more important.

Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page

The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
(dof)dcs

Killing Spree
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Joined: 01/03/2005 16:39:36
Messages: 73
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i have to agree that a rock flying at my face is more important than leveling up...

Superior tactics will prevail, and ownage shall ensue.
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Ess-Jay

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Joined: 01/03/2005 22:37:03
Messages: 160
Location: Cardiff, UK
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OK then, what about this:

If a message on-screen is too distracting for some, then what about a message that appears once the game has ended? You could have a table much like the 'F1' scoreboard that appears after the final round (or in the event of a loss) that lists the players that have levelled up during that particular game and their current level. Hell, if you want to really add some sparkle, you could configure it to display medals and the such, much in the same way as an AS scoreboard.

"I've come here to kick some butt and chew some bubblegum... right now, I'm all outta bubblegum..."
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JamesIX

Killing Spree

Joined: 03/13/2005 13:49:56
Messages: 42
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I like the idea. A voice that says "Level Up" or something like that when someone levels would be cool. Or any sounds for that matter. Different sounds for lower, middle, and higher levels would be cool too.

JamesIX

"I wish to wish the wish you wish to wish, but if you wish the wish the witch wishes, I won't wish the wish you wish to wish"
 
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