[Logo]
 
  [Search] Search   [Recent Topics] Recent Topics   [Members]  Member Listing   [Groups] Back to home page 
[Register] Register / 
[Login] Login 
Any 3d modelers here?  XML
Forum Index -> UnrealScript, Coding, Mapping, and 3rd party Mods
Author Message
Okinesu

Dominating
[Avatar]

Joined: 12/19/2004 20:45:34
Messages: 234
Location: San Marcos, TX
Offline

I'm mapping quite a bit (3-5+ hrs a day) and I'm finding that the static mesh packages aren't really cutting it anymore. I need a few custom meshes, and I'm not that hot with 3ds Max, and Maya is a mystery to me. Does anyone here model?

Disastrous Consequences
[WWW] aim icon
Drago'Nish

Dominating
[Avatar]
Joined: 08/10/2005 18:38:46
Messages: 205
Offline

me, but unless its a easy model job, wich isnt gonna take to much time.
i am afraid i am gonna say no, even though i like to model.
but i dont have the time to spend hours into it anymore.
neither will i give it a skinning job.
but if you post a concept, i am willing to look into modeling a few objects for you.

Zenas: Weapons Master - lvl 26
Okinesu

Dominating
[Avatar]

Joined: 12/19/2004 20:45:34
Messages: 234
Location: San Marcos, TX
Offline

Nothing too crazy - I just need a large, futuristic techy-looking computer terminal / workstation. I'll have some screenshots later of where I will need it and a sketch once I... draw it.

Disastrous Consequences
[WWW] aim icon
Drago'Nish

Dominating
[Avatar]
Joined: 08/10/2005 18:38:46
Messages: 205
Offline

k
i think that it'll not be much of a problem then.
but do keep in mind, to make it look good ingame, it does have to be skinned.
incase boning has to be done aswel, i do not know how to bone for unreal. (wish i do know, then i could make some models for new monsters.)

Zenas: Weapons Master - lvl 26
Okinesu

Dominating
[Avatar]

Joined: 12/19/2004 20:45:34
Messages: 234
Location: San Marcos, TX
Offline

No boning or any of that. It's just for looks.

Sorry I'm dragging my feet on this, I'm working feverishly on this map trying to get the SMeshes to act right.

Disastrous Consequences
[WWW] aim icon
cplmac

Wicked Sick!
[Avatar]

Joined: 12/19/2004 21:10:38
Messages: 1464
Location: chicago burbs
Offline

Whenever I model it's in 3-D

good, bad, I'm the guy with the gun.
Spacey

Wicked Sick!
[Avatar]

Joined: 01/07/2005 21:28:14
Messages: 589
Location: Da'Burgh (Pittsburgh) PA
Offline

Okinesu wrote:
Nothing too crazy - I just need a large, futuristic techy-looking computer terminal / workstation. I'll have some screenshots later of where I will need it and a sketch once I... draw it. 


A computer terminal? Being a computer engineer who has followed the progression of computers and their designs for 30 years, if I had to bet on what a terminal will look like in perhaps just another 30 years, I would say that most folks would not quickly recognize them (indeed, in the game, most of the displays are too low-tech). The really ultra-bleeding edge displays are currently either just a transparent surface (think something like a cross between a window and a chalk board, as they are just giant LCD displays) with opaque markings on them, or even just a "volume of foggy air" in which lasers draw the 3D images (SeaQuest was dead on for what some of the units currently look like). As for keyboards like we think of, for the most part, they are being done away with, with either voice recognition or "touch screen" type keyboards replacing them in most instances, and things like VR gloves handling most of the remainder.

The only exception to all of this is that perhaps tablet PCs will continue to be used. These are likely to become much smaller, and look more and more like a clipboard than a fancy laptop.

*BEL*_e (spacey), BEL Clan General -- You Frag em, I'll Slag em!
LA -- *BEL*_e (level 283 - Extreme AM), LW -- *BEL*_o (level 26) MM - ?? ( *BEL*_Rolaids ?? *BEL*DrWho??, Engineer... *BEL*BS_E_E [BSEE '89, Ohio U] (level 22)

[Email] [WWW] [Yahoo!] aim icon [MSN] [ICQ]
Okinesu

Dominating
[Avatar]

Joined: 12/19/2004 20:45:34
Messages: 234
Location: San Marcos, TX
Offline

With all this input, I foresee a mediocre map and a completely awesome computer terminal.

I'll actually have sketches and whatnot as soon as I get back to the U, where all my equipment will be set up. Sorry again.

Disastrous Consequences
[WWW] aim icon
Okinesu

Dominating
[Avatar]

Joined: 12/19/2004 20:45:34
Messages: 234
Location: San Marcos, TX
Offline

Whoa, forgot about this thread. Consider it closed, see my new one.

Disastrous Consequences
[WWW] aim icon
 
Forum Index -> UnrealScript, Coding, Mapping, and 3rd party Mods
Go to: