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Author Message
greg11

Wicked Sick!

Joined: 02/10/2008 20:00:40
Messages: 526
Location: Hood River, OR
Offline

I am new to dictionaries. Apparently they are in c# also. They are pretty neat, you don't have to "walk" them, so no need to use index counters.
i can query the dictionary pretty easily. For handling the players I have a function that returns a list of keys that start with a string:
Code:
def listkeys(data,keyprefix):
     f_kl=[]
     if keyprefix!='':
         for k in data.keys():
             if k.startswith(keyprefix):
                 f_kl.append(k)
     else: f_kl=data.keys()
     return f_kl

later I can use listkeys to make a list of player names:
Code:
 playerlist=listkeys(data,"player_")
 


The problem with the duplicate players seemed that it was because I wasn't erasing the old query data properly (now fixed)

I will put in a function to double check for dup players, filter out the sentinels, and filter the random number guys...If for some reason the random number guy gets a high score (>1000), then I will assume it is a regular player.

Currently I am working on the changing the way data is stored on the disk. I am also working on a function to track total play time. I just finished a function that determines if a player left, now I have to determine when the end of game occurs. I think I can use the same function and just compare old time to new and if new is smaller than old, then old must have been from last map...or I guess I can just watch for a map change. If all else fails, I could just measure the time between queries (not as accurate though)
 
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